<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cindercivs.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nex23</id>
	<title>CinderCivs Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cindercivs.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nex23"/>
	<link rel="alternate" type="text/html" href="https://cindercivs.net/wiki/Special:Contributions/Nex23"/>
	<updated>2026-04-06T12:26:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2910</id>
		<title>Church of the Divines</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2910"/>
		<updated>2026-02-08T09:44:21Z</updated>

		<summary type="html">&lt;p&gt;Nex23: /* The Rosette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Religion|name=Church of the Divines|name_bgcolor=#cd1438|symbol=Divine_church.png|symbol_caption=Moon-and-Star, the Church&#039;s symbol.|founding_lore=First Moon, 2nd Dawn, First Era|founding_rl=2023/08/23|leader1=[[Tristram Whitestrake]]|scripture=Arcane Genesis|language=Common|place_of_origin=Eiluran City, [[Aranna]]|theology=Polytheism}}&lt;br /&gt;
= Church of the Divines =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Church of the Divines&#039;&#039;&#039; is a religion and institution originating from [[Aranna]], positioning itself as both theological authority and metaphysical intermediary between the mundane world and the divine order. The Church has gone through a multitude of reformations and schisms and its current location and seat of the Divinarch has moved from Syraterra to the Dagon Principality.&lt;br /&gt;
&lt;br /&gt;
All Church doctrine is understood to be &#039;&#039;mortal interpretation&#039;&#039;, texts speak with absolute certainty, but those certainties are not to be assumed as objective fact. Ambiguity is not a flaw in Church theology, but a deliberate choice.&lt;br /&gt;
&lt;br /&gt;
The Church openly acknowledges its role as a &#039;&#039;bridge between the mundane and the arcane&#039;&#039;. While the Divines may be interpreted in a great many ways, the Church maintains that indulgence, absolution, and theology are more reliably achieved through ritual practice.&lt;br /&gt;
&lt;br /&gt;
The Divine holy texts are available in-game for all players, and digitally for followers on the Church&#039;s discord server.&lt;br /&gt;
&lt;br /&gt;
== The World &amp;amp; the Void ==&lt;br /&gt;
&lt;br /&gt;
The Church of the Divines states that the world began from a Void. Within this void two primordial forces, Order and Chaos have passed through, and their interplay began forming the Great Expanse, a cosmic plane of souls that is both full and empty, and both still and flowing.&lt;br /&gt;
&lt;br /&gt;
The Void itself is interpreted as a plane of nothingness, in which existence and nonexistence flows in and out as a tide, for anything that comes out of the Void, an equal anti-anything comes out too.&lt;br /&gt;
&lt;br /&gt;
== Divine Canon and Schism ==&lt;br /&gt;
&lt;br /&gt;
Throughout its history, the Church has experienced numerous schisms. These were often resolved through political consolidation rather than theological reconciliation. Such schisms include the initial schism between the Church of the Divines and the Moonrisen Faith, as well as the schisms which followed the unification of the Church which formed the Arcosanctic Pyrannic faith, and later a denial of Arcosanctism and a return to tradition, which sparked another reformation in the early Third Era.&lt;br /&gt;
&lt;br /&gt;
Texts produced during schismatic periods were rarely destroyed. Instead, they remain preserved as historical doctrine, even when their theological authority has been formally revoked. As a result, the Church’s archive contains works from all three Eras of Cinder, from the Book of the Divines to the Nine Invocations.&lt;br /&gt;
&lt;br /&gt;
== The Rosette ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rosette&#039;&#039;&#039; is a sacred currency of the Church. It is a currency made without any physical backing, unlike the Ashenheim Mark. Counterfeiting a Rosette is both a political crime and a theological heresy.&lt;br /&gt;
&lt;br /&gt;
Only copies of copies are legal tender. These cannot be further replicated. The original Rosettes are maintained within a single Church vault and are never circulated.&lt;br /&gt;
&lt;br /&gt;
Trust in the Rosette system is enforced through signatures and institutions of the Church of the Divines, which offer many things from military protection to absolvation of petty sins and heresies.&lt;br /&gt;
&lt;br /&gt;
==Views on other faiths==&lt;br /&gt;
In most cases with other faiths and religion, the Church of the Divines retains certain relationships, contacts, views, or condemnations, depending on the beliefs of said faiths.&lt;br /&gt;
===Moonrisen Faith===&lt;br /&gt;
Though initially the Church had viewed the Ritannian Church of Moonrise with a level of respect and viewed it as a simple denomination of itself, overtime this view changed and the Moonrisen Faith was viewed as heretical within the Church, this view of the Faith was ended during the Union at Syraterra in which the religions united back into the Church of the Divines.&lt;br /&gt;
===Pyrannism===&lt;br /&gt;
The Church of the Divines following a schism after the Union at Syraterra had aligned itself with the Pyrannic Church, creating the Arcosanctic Pyrannist faith. Following Thundran occupation of Aranna at the hands of the Peasant, who had later become the Pyrannic Pope, relations soured.&lt;br /&gt;
Finally after the return of Tristram Whitestrake and the recentmost reformation of the Church, Pyrannism was recognised as a falsehood in church canon. The role of Pyr in the Church of the Divines is heavily debated, though they remains as one of the Divines.&lt;br /&gt;
===Solism===&lt;br /&gt;
The Solist Church, both before and after its [Solism&#039;s] reformation was on neutral grounds with the Church of the Divines due to worship of the Sun being a core point of both faiths and institutions. Leaders of the Church of the Divines aided in the writing of the [[Lectitio Solarum]], which serves as the primary religious text of Solism, but is not recognised as a holy text of the Church of the Divines.&lt;br /&gt;
===Elysianism===&lt;br /&gt;
Elysianism, or the faith of the Void is viewed favourably by the newly reformed Church of the Divines, many similarities and syncretisms were found between the faiths, such as a recognition of the Divine Ausmir as one of the three deities in Elysian canon, as well as the role of the Void as a place in the faiths.&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Calendar]]&lt;br /&gt;
* [[Aranna]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2909</id>
		<title>Church of the Divines</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2909"/>
		<updated>2026-02-08T09:44:13Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Religion|name=Church of the Divines|name_bgcolor=#cd1438|symbol=Divine_church.png|symbol_caption=Moon-and-Star, the Church&#039;s symbol.|founding_lore=First Moon, 2nd Dawn, First Era|founding_rl=2023/08/23|leader1=[[Tristram Whitestrake]]|scripture=Arcane Genesis|language=Common|place_of_origin=Eiluran City, [[Aranna]]|theology=Polytheism}}&lt;br /&gt;
= Church of the Divines =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Church of the Divines&#039;&#039;&#039; is a religion and institution originating from [[Aranna]], positioning itself as both theological authority and metaphysical intermediary between the mundane world and the divine order. The Church has gone through a multitude of reformations and schisms and its current location and seat of the Divinarch has moved from Syraterra to the Dagon Principality.&lt;br /&gt;
&lt;br /&gt;
All Church doctrine is understood to be &#039;&#039;mortal interpretation&#039;&#039;, texts speak with absolute certainty, but those certainties are not to be assumed as objective fact. Ambiguity is not a flaw in Church theology, but a deliberate choice.&lt;br /&gt;
&lt;br /&gt;
The Church openly acknowledges its role as a &#039;&#039;bridge between the mundane and the arcane&#039;&#039;. While the Divines may be interpreted in a great many ways, the Church maintains that indulgence, absolution, and theology are more reliably achieved through ritual practice.&lt;br /&gt;
&lt;br /&gt;
The Divine holy texts are available in-game for all players, and digitally for followers on the Church&#039;s discord server.&lt;br /&gt;
&lt;br /&gt;
== The World &amp;amp; the Void ==&lt;br /&gt;
&lt;br /&gt;
The Church of the Divines states that the world began from a Void. Within this void two primordial forces, Order and Chaos have passed through, and their interplay began forming the Great Expanse, a cosmic plane of souls that is both full and empty, and both still and flowing.&lt;br /&gt;
&lt;br /&gt;
The Void itself is interpreted as a plane of nothingness, in which existence and nonexistence flows in and out as a tide, for anything that comes out of the Void, an equal anti-anything comes out too.&lt;br /&gt;
&lt;br /&gt;
== Divine Canon and Schism ==&lt;br /&gt;
&lt;br /&gt;
Throughout its history, the Church has experienced numerous schisms. These were often resolved through political consolidation rather than theological reconciliation. Such schisms include the initial schism between the Church of the Divines and the Moonrisen Faith, as well as the schisms which followed the unification of the Church which formed the Arcosanctic Pyrannic faith, and later a denial of Arcosanctism and a return to tradition, which sparked another reformation in the early Third Era.&lt;br /&gt;
&lt;br /&gt;
Texts produced during schismatic periods were rarely destroyed. Instead, they remain preserved as historical doctrine, even when their theological authority has been formally revoked. As a result, the Church’s archive contains works from all three Eras of Cinder, from the Book of the Divines to the Nine Invocations.&lt;br /&gt;
&lt;br /&gt;
== The Rosette ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rosette&#039;&#039;&#039; is a sacred currency of the Church. It is a currency made without any physical backing, unlike the Ashenheim Mark. Counterfeiting a Rosette is both a political crime and a theological heresy.&lt;br /&gt;
&lt;br /&gt;
Only copies of copies are legal tender. These cannot be further replicated. The original Rosettes are maintained within a single Church vault and are never circulated.&lt;br /&gt;
&lt;br /&gt;
Trust in the Rosette system is enforced through signatures and institutions of the Church of the Divines, which offer many things from military protection to absolvation of petty sins and heresies.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Views on other faiths==&lt;br /&gt;
In most cases with other faiths and religion, the Church of the Divines retains certain relationships, contacts, views, or condemnations, depending on the beliefs of said faiths.&lt;br /&gt;
===Moonrisen Faith===&lt;br /&gt;
Though initially the Church had viewed the Ritannian Church of Moonrise with a level of respect and viewed it as a simple denomination of itself, overtime this view changed and the Moonrisen Faith was viewed as heretical within the Church, this view of the Faith was ended during the Union at Syraterra in which the religions united back into the Church of the Divines.&lt;br /&gt;
===Pyrannism===&lt;br /&gt;
The Church of the Divines following a schism after the Union at Syraterra had aligned itself with the Pyrannic Church, creating the Arcosanctic Pyrannist faith. Following Thundran occupation of Aranna at the hands of the Peasant, who had later become the Pyrannic Pope, relations soured.&lt;br /&gt;
Finally after the return of Tristram Whitestrake and the recentmost reformation of the Church, Pyrannism was recognised as a falsehood in church canon. The role of Pyr in the Church of the Divines is heavily debated, though they remains as one of the Divines.&lt;br /&gt;
===Solism===&lt;br /&gt;
The Solist Church, both before and after its [Solism&#039;s] reformation was on neutral grounds with the Church of the Divines due to worship of the Sun being a core point of both faiths and institutions. Leaders of the Church of the Divines aided in the writing of the [[Lectitio Solarum]], which serves as the primary religious text of Solism, but is not recognised as a holy text of the Church of the Divines.&lt;br /&gt;
===Elysianism===&lt;br /&gt;
Elysianism, or the faith of the Void is viewed favourably by the newly reformed Church of the Divines, many similarities and syncretisms were found between the faiths, such as a recognition of the Divine Ausmir as one of the three deities in Elysian canon, as well as the role of the Void as a place in the faiths.&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Calendar]]&lt;br /&gt;
* [[Aranna]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2908</id>
		<title>Church of the Divines</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Church_of_the_Divines&amp;diff=2908"/>
		<updated>2026-02-08T09:21:23Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Religion|name=Church of the Divines|name_bgcolor=#cd1438|symbol=Divine_church.png|symbol_caption=Moon-and-Star, the Church&#039;s symbol.|founding_lore=First Moon, 2nd Dawn, First Era|founding_rl=2023/08/23|leader1=[[Tristram Whitestrake]]|scripture=Arcane Genesis|language=Common|place_of_origin=Eiluran City, [[Aranna]]|theology=Polytheism}}&lt;br /&gt;
The &#039;&#039;&#039;Church of the Divines&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Aetheric&#039;&#039;&#039; or &#039;&#039;&#039;Arcanist Church&#039;&#039;&#039;, is an Arcane polytheistic religion based on the teachings of the Book of the Divines and the Arcane Genesis. Though it is one of the oldest faiths on Cinder, it does not have a large number of followers. Followers of the Church are called Arcanists, and they believe that the Divine Truth is in total loyalty to Order and opposition to Chaos.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The Church of the Divines states that the world began from a void. Within this void two primordial forces, Order and Chaos have passed through, and their interplay began forming the Great Expanse, a cosmic plane of souls that is both full and empty, and both still and flowing.&lt;br /&gt;
==Deities==&lt;br /&gt;
===Aetherials===&lt;br /&gt;
===The Eight Divines===&lt;br /&gt;
NEED TO ADD SEPARATE PAGE FOR THE DIVINES&lt;br /&gt;
===Netherials===&lt;br /&gt;
NEED TO ADD SEPARATE PAGE FOR THE NETHERIALS&lt;br /&gt;
==Practices==&lt;br /&gt;
===General practices===&lt;br /&gt;
===Practices by Divines===&lt;br /&gt;
====Aila====&lt;br /&gt;
====Adroxia====&lt;br /&gt;
====Ausmir====&lt;br /&gt;
====Lyria====&lt;br /&gt;
====Marea====&lt;br /&gt;
====Pyrhune====&lt;br /&gt;
====Varimir====&lt;br /&gt;
====Votarr====&lt;br /&gt;
==Scriptures==&lt;br /&gt;
*&#039;&#039;&#039;Book of the Divines&#039;&#039;&#039;&lt;br /&gt;
::The book of the Divines was the primary holy text of the Church of the Divines until the completion of the Arcane Genesis. It encompassed the nature of Aila, Lysar, and 8 other Aetherial beings, including Elendarr and Anumidarr.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Genesis&#039;&#039;&#039;&lt;br /&gt;
::Arcane Genesis is the main scripture of the Church of the Divines, meant to quickly describe the Aetherial creation myth, and the nature of some of the Divines.&lt;br /&gt;
*&#039;&#039;&#039;Trichotomy of Mind&#039;&#039;&#039;&lt;br /&gt;
:: Trichotomy of Mind is a secondary scripture delving into the nature of souls. It introduces the concept of the Mindsoul, categorising 3 beings as having Mindsouls: Piglins, Testifikans, and Almortals. The book describes that all beings capable of creation, thinking, and free will are considered Almortals, the closest thing to the Aetherials themselves.&lt;br /&gt;
*&#039;&#039;&#039;Pigmen and their Maker&#039;&#039;&#039;&lt;br /&gt;
:: Pigmen and their Maker describes the creation and exile of Anumidarr, as well as Elendarr&#039;s betrayal of the Nine*. It also describes the reasons why Piglins were not welcome in the Arcanum and how they were cursed via Lysaric blood.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;within Arcane mythos following this betrayal Aila&#039;s group is called the Eight.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Moon and Star&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==Views on other faiths==&lt;br /&gt;
In most cases with other faiths and religion, the Church of the Divines retains certain relationships, contacts, views, or condemnations, depending on the beliefs of said faiths.&lt;br /&gt;
===Moonrisen Faith===&lt;br /&gt;
Though initially the Church had viewed the Ritannian Church of Moonrise with a level of respect and viewed it as a simple denomination of itself, overtime this view changed and currently the Moonrisen Faith is viewed as heretical within the Church, though it remains in contact with the opposing church.&lt;br /&gt;
===Pyrannism===&lt;br /&gt;
===Solism===&lt;br /&gt;
===Zodranism===&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=File:Divine_church.png&amp;diff=2907</id>
		<title>File:Divine church.png</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=File:Divine_church.png&amp;diff=2907"/>
		<updated>2026-02-08T09:19:51Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Nex23 uploaded a new version of File:Divine church.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Symbol of the Church of the Divines&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Aranna&amp;diff=2858</id>
		<title>Aranna</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Aranna&amp;diff=2858"/>
		<updated>2026-01-11T20:17:39Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Nation|nation_name=Arannese Kaiserreich|population=5 citizens, 7 residents|culture=Arannese, Lysoborian, Öskjuvan|location=West Cinder, Ehb|form_of_government=Absolute Constitutional Monarchy|leader_name=[[Scarlet Crimson|Kaiser Scarlet Crimson]]|religion=Secular/[[Church of the Divines|Divine]]|constitution=[https://docs.google.com/document/d/1Ln0LdFalGakfdGLx2gWvcqGTSbI1AHTBzsgFYVAZ098/edit?usp=drivesdk Imperial Charter of Aranna]|image1=Flag_of_aranna.png|hexcode=#fea223|capital=Aranna/Eiluran|founding_date_irl=Aug 15, 2023|founding_date_lore={{ArcaneDate|year=2023|month=8|day=15}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aranna&#039;&#039;&#039;, currently known as the &#039;&#039;&#039;Arannese Kaiserreich&#039;&#039;&#039;, or the &#039;&#039;&#039;Imperial State of Aranna&#039;&#039;&#039; is the oldest standing nation in the lands of Cinder, located on the coast of the Evonian Sea.&lt;br /&gt;
Starting off as a small principality in the Colloquial West, by the late First Era it grew to span from the Quintarion Isle, to the center of the Void of Nations, further expanding into the Mondego and South River regions.&lt;br /&gt;
The first 4 dozen Dawns, Aranna saw a period of near total stability and peace, internally known as Pax Arannica. Its military involvement during the period only involved intervention in distant territories in Belmonte, Covilhã, and Yergola.&lt;br /&gt;
&lt;br /&gt;
Aranna is currently a subject of the [[Ashenheim Empire]].&lt;br /&gt;
&amp;lt;!-- I got no fucking clue how any of this works but it does ~ nex --&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Economy &amp;amp; Industry==&lt;br /&gt;
From the dawn of the First Era Aranna has been semi-consistently increasing and improving its productive capacity. Using Testifikan serfdom it it became one of the earliest suppliers of food, arms, and armour across the colloquial West Cinder.&lt;br /&gt;
Thanks to Kaiser Scarlet&#039;s initiative in industrial development Aranna began internal production of mass amounts of iron, paper, and a diversified arsenal for the Landsknecht regiment.&lt;br /&gt;
Developments in Aranna led to the creation of the &#039;&#039;&#039;Arannese Re-education Complex&#039;&#039;&#039;, also known as &#039;&#039;&#039;再教育营&#039;&#039;&#039;. The complex allowed for labourless extraction of productive capacity from criminals, which was done twice throughout its existence.&lt;br /&gt;
Following the admission of the City-state of Lavard into the then Democratic People&#039;s Republic of Aranna, its productive capacity has drastically increased in the sphere of agriculture, now producing nearly every cattle product available.&lt;br /&gt;
== History ==&lt;br /&gt;
=== Early history ===&lt;br /&gt;
Aranna was founded in the very beginning of the First Era during the period known as the First Moons. It was the first nation to publicly declare its existence to the world. Being a rapidly advancing settlement in the forests of Ehb, Aranna was known for its industry and early philanthropic tendencies, as it supplied nearby nations with Testifikan workers and tools &amp;amp; armour.&lt;br /&gt;
&lt;br /&gt;
During the late First Moons, Aranna spearheaded an expedition to the End dimension via the Saigon Stronghold, accompanied by members of Ascëa, Belmonte, and Cauldra. Ever since then, the Dragon Egg has remained in Arannese possession. Aranna subsequently annexed Ascëa in a mutual agreement, forming the short-lived Confederate States of Aranna.&lt;br /&gt;
&lt;br /&gt;
=== Confederate States of Aranna ===&lt;br /&gt;
A few Dawns after the First Moons, on {{ArcaneDate|year=2023|month=8|day=30}} (2023/08/30), after short negotiations, leading to Arannese annexation of Ascëa, the people of Aranna and Ascëa confederated, forming the Confederate States of Aranna, a democratic republic, under a common banner.&lt;br /&gt;
The CSA did not exist for too long, and due to internal pressure, it was disbanded on {{ArcaneDate|year=2023|month=9|day=16}} (2023/09/16).&lt;br /&gt;
Subsequently after the dissolution of the CSA, Ascëan valley folk moved to form Parakascëa, and Aranna restored its control over the region. This paved the way to Lysoborian Interregnum.&lt;br /&gt;
&lt;br /&gt;
=== Lysoborian Interregnum ===&lt;br /&gt;
Upon the dissolution of the CSA, the leadership of Aranna, Tristram Whitestrake and Scarlet Crimson as well as a newcomer under the alias &amp;quot;Pumpe&amp;quot; formed a military host under the name Lysobor, which means &amp;quot;fallen forest&amp;quot; in Lysoborian Arannese.&lt;br /&gt;
&lt;br /&gt;
During the Interregnum period, under supervision from Scarlet Crimson, Aranna had its first private company – [[LMW]], or &#039;&#039;&#039;Lysoborśka Mašynna Wyrobńa&#039;&#039;&#039; (Lysoborian Machine Works). The company specialised in infrastructure, engineering, and aviation, being one of the first known services for air travel across Cinder.&lt;br /&gt;
Subsequently after this discovery of flight, citizen Pumpe opened a tavern in the capital city of Aranna, called the Golden Keg. Its official opening occurred on {{ArcaneDate|year=2023|month=9|day=30}}  (2023/09/30).&lt;br /&gt;
The Lysobor Host served as the protector of the Arannese territory until the creation of a stable government under the Democratic People&#039;s Republic of Aranna.&lt;br /&gt;
&lt;br /&gt;
====First Ultimatum====&lt;br /&gt;
During the Interregnum period, the first properly recorded conflict between Aranna and Cauldra took place, on {{ArcaneDate|year=2023|month=10|day=15}}. The incident entailed former Cauldran citizen bca_ committing a crime in the Arannese capital, referred to as &amp;quot;Unsolicited testifikan coitus&amp;quot; or testiphilia. For this crime, she was put into the Arannese State Penitentiary to answer for her crimes. Due to the nature of the Lysobor Host, there was no properly set up legal system to try bca_, so an ultimatum was drafted to the then King of Cauldra, Swonki. Under the influence of large doses of alcohol brewed in the newly constructed Golden Keg Inn, Arannese officials [[Tristram Whitestrake|Tristram]] and [[Scarlet Crimson|Scarlet]] demanded from Cauldra guarantees for land already under Arannese military control. Bca_ was released on the next day. This incident was known in the chronicles as the &#039;&#039;&#039;First Ultimatum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Second Ultimatum ====&lt;br /&gt;
Following the successful restoration of order in the nation, Aranna agreed to provide some of its territory to the Kingdom of Cauldra for a fishing village east of Whitestrake Mountain on the Phishoko Cliffs, which was meant to be the residence of the Cauldran Prime Minister jaysmiles. The agreement involved Cauldran citizens and officials not expanding their projects and infrastructure on the hillside of the mountain, though it was subsequently disrespected when IFERN built a rudimentary railway connection to the fishing village through Arannese hills without the knowledge of the Arannese government. Upon a request to remove the railway, the Cauldran government obliged and retained its village within the lowlands of the region, though its ownership of the territory was short-lived, as right after the Cauldran monarchy was couped and the Cauldran PM fled the nation, leaving the village unattended, Aranna demanded the return of the territory in the &#039;&#039;&#039;Second Ultimatum&#039;&#039;&#039;. Following a short discussion between the two governments, the village was ceded to the DPRA.&lt;br /&gt;
&lt;br /&gt;
=== The Republic ===&lt;br /&gt;
[[File:Letter_from_Aranna.png|thumb|Arannese recruitment poster]]&lt;br /&gt;
When the situation in Lysobor stabilised, Tristram Whitestrake drafted a brand new constitution of Aranna, guaranteeing that the population of the country, which had secured stability during the Interregnum period remains in power within the Supreme Council of Aranna, a republican institution which demanded an odd number of councillors of equal shares of authority to operate, with the rest of the population having little say in legislative and executive branches.&lt;br /&gt;
&lt;br /&gt;
During the Early Republican period, when a revolution occurred in the City-state of Lavard, a decree of the Supreme Council of Aranna launched a military operation, the goal of which was to stabilise the situation in Lavard under Staatwehr oversight. When the operation has finished in a resounding success, the rebellious elements of Lavard were nowhere to be found, which prompted the government of Aranna to initiate talks on annexation of Lavard with involvement of [[Cauldra]] and [[Ritannia]], neither of which had protested it. Upon the integration of Lavard into the Republic, an agreement was reached with Ritannia for temporary non-belligerence, which both states respected with no incidents.&lt;br /&gt;
&lt;br /&gt;
=== Imperial reconstruction ===&lt;br /&gt;
Seeing the need for reform in the nation, after the Magister of War was killed in the streets of the capital city, Tristram Whitestrake proposed a reconstruction of the state under the undivided rule of a Kaiser. After weeks of discussions, the Supreme Council had decided to appoint Scarlet Crimson as the Kaiser of Aranna and Sovereign of the Realm. the former Charter of the DPRA remained in use until Tristram Whitestrake presented the Imperial Charter of Aranna, which provided total authority to Kaiser Scarlet, whilst Tristram remained at helm of civil affairs and certain diplomatic missions until his death in early 2nd Era and the formation of the Reichsfürst Seat, held by [[Arabella Whitestrake]].&lt;br /&gt;
&lt;br /&gt;
During the Eleventh Rotation of the First Era, Aranna entered the Antirevolutionary War, a massive conflict involving most nations in the Northern Hemiplane. The Arannese Kaiserreich joined this conflict with the goals of demilitarising the Revolutionary Internationale, enforcing its territorial claims, and liberating the territory of Zimnogóra, and ended up annexing the former state of [[Cauldra]].&lt;br /&gt;
&lt;br /&gt;
Following the reformation Aranna experienced a period of consistent slow growth in territory and population, integrating the territories of the Red Legion, and forming the new provincial system.&lt;br /&gt;
&lt;br /&gt;
== Political system ==&lt;br /&gt;
Aranna over the months of its existence phased through  multiple governmental systems, though its ruling caste remained since its formation.&lt;br /&gt;
The Arannese Kaiserreich is an &amp;quot;Absolute Constitutional Monarchy&amp;quot;, meaning the power of the ruler, titled &amp;quot;the Kaiser&amp;quot; has absolute authority over the legislative, judicial, and executive branches, but maintaining the rule of the Imperial Charter and acting within its laws, dictated by the overall will of the people.&lt;br /&gt;
Prior to the Imperial Reformation, the Arannese state was governed by a triarchy in the Supreme Council, consisting of Scarlet, Tristram, and Pumpe. Within the government, but below the authority of the council were the Magistrates of War and Internal Development, held in their time by Magisters Baduila and Bca respectively.&lt;br /&gt;
Aranna is also home to an enigmatic and incomplete ideological and philosophical movement called &amp;quot;Metamorphism&amp;quot;, started and devised by [[Tristram Whitestrake]] as a response to [[Revolutionism]]&#039;s rapid spread across the region. Metamorphism never took off as a branch of philosophy, but it did make way for the ideology of Justicarism.&lt;br /&gt;
In the 3rd decade of the 2nd Era Aranna had begun reshaping its governmental structure, namely by finalizing its internal borders and beginning the process of writing a new Imperial Charter.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Aranna encompasses primarily forests and hills, it has 4 major mountain ranges:&lt;br /&gt;
*  Whitestrake Mountain&lt;br /&gt;
*  Cauldran Mountains&lt;br /&gt;
*  Insmouth Mountains&lt;br /&gt;
*  Hanystan Mountains&lt;br /&gt;
*  Lavard Mountain&lt;br /&gt;
The largest river in Aranna, river Małka begins in the northern reaches of the Cauldran Mountains and flows into the South River. It serves as a natural display of the Lysoborian borders.&lt;br /&gt;
=== Location ===&lt;br /&gt;
The state of Aranna is situated on the &amp;quot;Thousandth Parallel&amp;quot;, the imaginary line separating the Central Cinder from Northern Cinder. The capital city is located roughly at -1600 -1000. It considers itself a Western, sometimes Northwestern nation.&lt;br /&gt;
=== Administrative Divisions ===&lt;br /&gt;
[[File:internal_aranna.png|frame|center|middle|200px|Official Internal Map of the Arannese Empire]]&lt;br /&gt;
The Arannese Empire is divided into provinces and counties of various types and cultures, all recognising the absolute authority of the crown. Throughout Arannese history attempts were made to formalize and regulate its territorial administration, though none were successful until {{ArcaneDate|year=2025|month=2|day=1}}, when Reichsfürstin Arabella Whitestrake alongside the leaders of Arannese provinces formed a coherent understanding of its territorial administration.&lt;br /&gt;
&lt;br /&gt;
Arannese internal divisions enjoy great autonomy in how they operate internally and how they conduct diplomacy with each other as well as foreign entities. On {{ArcaneDate|year=2025|month=1|day=27}}, the Imperial fiefdom of Morgenadler annexed the territory of Oakland from the Republic of Uslanpolj, though it was not integrated into the Empire. The same applied to the former Cauldran mining outpost currently in possession of the Kingdom of Öskjuva, or the possessions of Graf Quintara von Zabel, aside from the fiefs at Quintarion Isles.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
Arannese culture is centered around the maintenance of total social cohesion between the citizens. Arannese recruitment policy states that newcomers would not be admitted to the nation if the population protests.&lt;br /&gt;
At the same time Arannese culture can be characterised with cleanliness and generosity, as was seen in the First Moons period and the &amp;quot;Open doors&amp;quot; procedure, letting all those in need receive residential rights in the state, and all newly admitted citizens receive residences in the capital city free of charge.&lt;br /&gt;
&lt;br /&gt;
=== Military culture ===&lt;br /&gt;
Militarily Aranna maintains combat readiness at all times, and is the first nation to publicly adopt a set of rules of warfare, called the Codex Para Bellum. Under this Codex, the Arannese Imperial Military, named the Landsknechts, operates within specific parameters, which disallow members of the military from marauding, harming civilian populations, arbitrarily arrest civilians, or use specific types of weapons.&lt;br /&gt;
[[File:Aranna poster.png|frameless|right|Arannese military poster]]&lt;br /&gt;
&lt;br /&gt;
The Landsknechts also serve as the Empire&#039;s law enforcement and are given the responsibility of carrying out penalties for criminal activity and safeguarding the Arannese Re-education Center.&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Arannese architecture can be divided into two primary styles, eastern and western; Western Arannese architecture is present in the towns and settlements of Aranna-Eiluran, Tiamat, and Dagon, whilst the eastern style is characteristics of Lavardian territories.&lt;br /&gt;
=== Literature ===&lt;br /&gt;
Aranna is home to one of the largest known libraries across Cinder, located on the ground floor of the town hall. The bulk of the Arannese literature is ecclesiastical, involving canonical stories and explanations of deities and mythological concepts of the Church of the Divines. The library also contains a limited amount of Pyrannic literature, namely the Book of Pyr and the Book of Loire.&lt;br /&gt;
In Aranna visitors may enjoy a few books on various topics, such as history, politics, poetry, and prosaic fiction.&lt;br /&gt;
=== Religion ===&lt;br /&gt;
{{Main|Church of the Divines}}&lt;br /&gt;
Though a secular state, Aranna&#039;s own faith is the Church of the Divines, which operates exclusively within the province of Eiluran and the Lysoborian Host. Three temples are located in greater Aranna, two in Eiluran, located atop the Whitestrake Mountain and in the capital, and in the Lysoborian capital of Rishev.&lt;br /&gt;
&lt;br /&gt;
When the Cyric sect of Tintorini declared a religious war against the Fellowship of Moonrise in Syradine, the Supreme Council of Aranna internally placed itself neutral in the affair and instructed its citizens to avoid travel through territories with followers of both religious movements.&lt;br /&gt;
&lt;br /&gt;
In the early Second Era the Arannese Church of the Divines officially merged with the Church of Moonrise and formed the Arcosanctic Sect of the united Church of the Divines, which notably permits the worship of foreign gods, such as Pyr, known locally as Pyrhune, Dicio, of the Istraki Etherialist pantheon, and Shar, a deity of Kothmirean origin.&lt;br /&gt;
&lt;br /&gt;
Alongside the Divine faith, citizens of the Empire indulge in following of Pyrannism and Solism.&lt;br /&gt;
==== Arcane Calendar ====&lt;br /&gt;
{{Main|Arcane Calendar}}&lt;br /&gt;
In the latter half of the First Era the [[Arcosanctic Church|Imperial Reclusiarchy of Aranna]] published the [[Arcane Calendar]], which served as the first system to observe and record the passage of time across Cinder, with the Founding of Aranna being the starting point of the Era.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=360px heights=240px&amp;gt;&lt;br /&gt;
file:Aranna_Eiluran_street.png|Main street of the Arannese capital.&lt;br /&gt;
file:Aranna_scarlet_avenue.png|Scarlet Avenue, leading to the keep of the same name.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2801</id>
		<title>Ashenheim Empire</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2801"/>
		<updated>2026-01-10T03:12:58Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshen.png|hexcode=#a00411|capital=Vostokgrad|founding_date_irl=Sep, 14, 2025|founding_date_lore=Year 109, Common Era&lt;br /&gt;
Year 1, Third Era}}&lt;br /&gt;
&lt;br /&gt;
The Empire of Ashenheim is an imperial commonwealth of states, consisting of [[Uslanpolj]], [[Aranna]], [[Istraks]], [[Yalra]], [[Paxia]], as well as territories of Tsagaan, Barbacena, Eltaland, and more. Its founding started the Third Era according to the [[Arcane Calendar]], and as of the Third Era, it is the largest state on Cinder by territory and population.&lt;br /&gt;
Founded as a response to members of the anti-Thundra coalition taking a hostile stance against the North Sanean Federation it was known for military strength, enforcement of strict law, and an active internal legislature managed by a Senate of the citizens, and guaranteed by the Emperor.&lt;br /&gt;
__TOC__&lt;br /&gt;
= Geography =&lt;br /&gt;
Ashenheim is an incredibly vast nation, stretching from the far northwestern taigas, all the way to the islands of the Scalding Sea West to East, and from the northern colonies of Uslanpolj to the town of Yugopolj North to South. The Empire&#039;s territory is managed by its plentiful constituencies and is thus federal in its nature.&lt;br /&gt;
&lt;br /&gt;
= Society and Culture =&lt;br /&gt;
Ashen society is largely aristocratic and hierarchical, with the Emperor and Imperial Dukes as head of nobility, followed by military officers, clergy officials, judges, and citizens. Within the territories of Ashenheim, citizenship is highly valued and citizens are granted seats in the Senate, giving them the right to vote on legislature and processes in the Empire.&lt;br /&gt;
Common, Uslan, Arannese, and Yalran are the most common languages spoken in Ashenheim. The Empire&#039;s cultural foundation is rooted in Uslan, Arannese, Istraki, and Paxian values, as well as Solist dogma, emphasizing the value of law and order in society.&lt;br /&gt;
&lt;br /&gt;
= Government and Politics =&lt;br /&gt;
The government of Ashenheim is split into three branches of government, and its legislative branch is split over three chambers. The primary legislative body of Ashenheim is the Chamber Populus of the Senate of Ashenheim, which consists of every citizen of the nation. Following Chamber Populus is the Chamber Dominus of Ashenheim, chosen from the landowners, the established merchants, and the great estates and citizens whose substance and legacy give foundation to the realm, which cannot consist of more than half the population of the Empire. The final legislative body of Ashenheim is the Emperor, who is vested the power of veto over all presented bills of the Empire.&lt;br /&gt;
&lt;br /&gt;
The executive branch of government in Ashenheim is managed by the Emperor, who himself has vested auxiliary authority in the Grand Marshal and Grand Admiral of the Empire. The Emperor is given limited authority over the Senate, as described by the Imperial Decrees, and is the absolute head of the army.&lt;br /&gt;
&lt;br /&gt;
Ashenheim&#039;s judicial branch is mandated by the judges of Ashenheim elected by the Emperor and Chamber Populus, the judges each serve a term of 2 months with no term limits set.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
Economy and industry of Ashenheim is carried heavily by the Republic of Uslanpolj, the Empire&#039;s only active marketplace is the Free Imperial City of Oakland, inviting global traders to buy and sell supplies. The industrial core of Ashenheim is located in Uslanpolj, most of which had been managed and constructed by Emperor Nikolai.&lt;br /&gt;
&lt;br /&gt;
Riverside Corporation is an organization founded by Admiral Rye Marehus as an industrial concern located in the Kingdom of Istraks.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
Ashenheim&#039;s religious groups and socities are diverse, as the Empire itself is secular. Despite secularity, the current Pope of [[Pyrannism]] and Sol Invictus of the [[Lectitio Solarum|Solist Church]] are both citizens of Ashenheim, the same goes for the Prophet of Etherialism, and Reclusiarch of the [[Church of the Divines]] of Aranna. &lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2800</id>
		<title>Ashenheim Empire</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2800"/>
		<updated>2026-01-10T03:12:48Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshen.png|hexcode=#a00411|capital=Vostokgrad|founding_date_irl=Sep, 14, 2025|founding_date_lore=Year 109, Common Era&lt;br /&gt;
Year 1, Third Era}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
The Empire of Ashenheim is an imperial commonwealth of states, consisting of [[Uslanpolj]], [[Aranna]], [[Istraks]], [[Yalra]], [[Paxia]], as well as territories of Tsagaan, Barbacena, Eltaland, and more. Its founding started the Third Era according to the [[Arcane Calendar]], and as of the Third Era, it is the largest state on Cinder by territory and population.&lt;br /&gt;
Founded as a response to members of the anti-Thundra coalition taking a hostile stance against the North Sanean Federation it was known for military strength, enforcement of strict law, and an active internal legislature managed by a Senate of the citizens, and guaranteed by the Emperor.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
Ashenheim is an incredibly vast nation, stretching from the far northwestern taigas, all the way to the islands of the Scalding Sea West to East, and from the northern colonies of Uslanpolj to the town of Yugopolj North to South. The Empire&#039;s territory is managed by its plentiful constituencies and is thus federal in its nature.&lt;br /&gt;
&lt;br /&gt;
= Society and Culture =&lt;br /&gt;
Ashen society is largely aristocratic and hierarchical, with the Emperor and Imperial Dukes as head of nobility, followed by military officers, clergy officials, judges, and citizens. Within the territories of Ashenheim, citizenship is highly valued and citizens are granted seats in the Senate, giving them the right to vote on legislature and processes in the Empire.&lt;br /&gt;
Common, Uslan, Arannese, and Yalran are the most common languages spoken in Ashenheim. The Empire&#039;s cultural foundation is rooted in Uslan, Arannese, Istraki, and Paxian values, as well as Solist dogma, emphasizing the value of law and order in society.&lt;br /&gt;
&lt;br /&gt;
= Government and Politics =&lt;br /&gt;
The government of Ashenheim is split into three branches of government, and its legislative branch is split over three chambers. The primary legislative body of Ashenheim is the Chamber Populus of the Senate of Ashenheim, which consists of every citizen of the nation. Following Chamber Populus is the Chamber Dominus of Ashenheim, chosen from the landowners, the established merchants, and the great estates and citizens whose substance and legacy give foundation to the realm, which cannot consist of more than half the population of the Empire. The final legislative body of Ashenheim is the Emperor, who is vested the power of veto over all presented bills of the Empire.&lt;br /&gt;
&lt;br /&gt;
The executive branch of government in Ashenheim is managed by the Emperor, who himself has vested auxiliary authority in the Grand Marshal and Grand Admiral of the Empire. The Emperor is given limited authority over the Senate, as described by the Imperial Decrees, and is the absolute head of the army.&lt;br /&gt;
&lt;br /&gt;
Ashenheim&#039;s judicial branch is mandated by the judges of Ashenheim elected by the Emperor and Chamber Populus, the judges each serve a term of 2 months with no term limits set.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
Economy and industry of Ashenheim is carried heavily by the Republic of Uslanpolj, the Empire&#039;s only active marketplace is the Free Imperial City of Oakland, inviting global traders to buy and sell supplies. The industrial core of Ashenheim is located in Uslanpolj, most of which had been managed and constructed by Emperor Nikolai.&lt;br /&gt;
&lt;br /&gt;
Riverside Corporation is an organization founded by Admiral Rye Marehus as an industrial concern located in the Kingdom of Istraks.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
Ashenheim&#039;s religious groups and socities are diverse, as the Empire itself is secular. Despite secularity, the current Pope of [[Pyrannism]] and Sol Invictus of the [[Lectitio Solarum|Solist Church]] are both citizens of Ashenheim, the same goes for the Prophet of Etherialism, and Reclusiarch of the [[Church of the Divines]] of Aranna. &lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2799</id>
		<title>Ashenheim Empire</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2799"/>
		<updated>2026-01-10T03:12:33Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshen.png|hexcode=#a00411|capital=Vostokgrad|founding_date_irl=Sep, 14, 2025|founding_date_lore=Year 109, Common Era&lt;br /&gt;
Year 1, Third Era}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The Empire of Ashenheim is an imperial commonwealth of states, consisting of [[Uslanpolj]], [[Aranna]], [[Istraks]], [[Yalra]], [[Paxia]], as well as territories of Tsagaan, Barbacena, Eltaland, and more. Its founding started the Third Era according to the [[Arcane Calendar]], and as of the Third Era, it is the largest state on Cinder by territory and population.&lt;br /&gt;
Founded as a response to members of the anti-Thundra coalition taking a hostile stance against the North Sanean Federation it was known for military strength, enforcement of strict law, and an active internal legislature managed by a Senate of the citizens, and guaranteed by the Emperor.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
Ashenheim is an incredibly vast nation, stretching from the far northwestern taigas, all the way to the islands of the Scalding Sea West to East, and from the northern colonies of Uslanpolj to the town of Yugopolj North to South. The Empire&#039;s territory is managed by its plentiful constituencies and is thus federal in its nature.&lt;br /&gt;
&lt;br /&gt;
= Society and Culture =&lt;br /&gt;
Ashen society is largely aristocratic and hierarchical, with the Emperor and Imperial Dukes as head of nobility, followed by military officers, clergy officials, judges, and citizens. Within the territories of Ashenheim, citizenship is highly valued and citizens are granted seats in the Senate, giving them the right to vote on legislature and processes in the Empire.&lt;br /&gt;
Common, Uslan, Arannese, and Yalran are the most common languages spoken in Ashenheim. The Empire&#039;s cultural foundation is rooted in Uslan, Arannese, Istraki, and Paxian values, as well as Solist dogma, emphasizing the value of law and order in society.&lt;br /&gt;
&lt;br /&gt;
= Government and Politics =&lt;br /&gt;
The government of Ashenheim is split into three branches of government, and its legislative branch is split over three chambers. The primary legislative body of Ashenheim is the Chamber Populus of the Senate of Ashenheim, which consists of every citizen of the nation. Following Chamber Populus is the Chamber Dominus of Ashenheim, chosen from the landowners, the established merchants, and the great estates and citizens whose substance and legacy give foundation to the realm, which cannot consist of more than half the population of the Empire. The final legislative body of Ashenheim is the Emperor, who is vested the power of veto over all presented bills of the Empire.&lt;br /&gt;
&lt;br /&gt;
The executive branch of government in Ashenheim is managed by the Emperor, who himself has vested auxiliary authority in the Grand Marshal and Grand Admiral of the Empire. The Emperor is given limited authority over the Senate, as described by the Imperial Decrees, and is the absolute head of the army.&lt;br /&gt;
&lt;br /&gt;
Ashenheim&#039;s judicial branch is mandated by the judges of Ashenheim elected by the Emperor and Chamber Populus, the judges each serve a term of 2 months with no term limits set.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
Economy and industry of Ashenheim is carried heavily by the Republic of Uslanpolj, the Empire&#039;s only active marketplace is the Free Imperial City of Oakland, inviting global traders to buy and sell supplies. The industrial core of Ashenheim is located in Uslanpolj, most of which had been managed and constructed by Emperor Nikolai.&lt;br /&gt;
&lt;br /&gt;
Riverside Corporation is an organization founded by Admiral Rye Marehus as an industrial concern located in the Kingdom of Istraks.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
Ashenheim&#039;s religious groups and socities are diverse, as the Empire itself is secular. Despite secularity, the current Pope of [[Pyrannism]] and Sol Invictus of the [[Lectitio Solarum|Solist Church]] are both citizens of Ashenheim, the same goes for the Prophet of Etherialism, and Reclusiarch of the [[Church of the Divines]] of Aranna. &lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2798</id>
		<title>Ashenheim Empire</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2798"/>
		<updated>2026-01-10T02:30:03Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshen.png|hexcode=#a00411|capital=Vostokgrad|founding_date_irl=Sep, 14, 2025|founding_date_lore=Year 109, Common Era&lt;br /&gt;
Year 1, Third Era}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2797</id>
		<title>Ashenheim Empire</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Ashenheim_Empire&amp;diff=2797"/>
		<updated>2026-01-10T02:27:54Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created page with &amp;quot;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=The Senate and Crown of Ashenheim|population=19|culture=Uslan, Arannese, Istraki, Paxian, Yalran|location=Northern half of the Ashenheim continent, southern half of Itoria|form_of_government=Imperial Democracy|leader_name=Sol Invictus Emperor of all Ashenheim Nikolai I Markov|religion=Secular, large Solist, Pyrannic, Etherialist, and Arcanist populations|constitution=The Imperial Decrees of Ashenheim, Senate Bills of Ashenheim|image1=FlagAshen.png|hexcode=#a00411|capital=Vostokgrad|founding_date_irl=Sep, 14, 2025|founding_date_lore=Year 109, Third Era}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=File:FlagAshen.png&amp;diff=2796</id>
		<title>File:FlagAshen.png</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=File:FlagAshen.png&amp;diff=2796"/>
		<updated>2026-01-10T02:18:11Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2790</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2790"/>
		<updated>2025-12-28T03:13:58Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
* &#039;&#039;&#039;Fortified Tile&#039;&#039;&#039; - A tile that is adjacent to a fort tile. Its progress is by default &lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tile Bossbars&lt;br /&gt;
!Development Level&lt;br /&gt;
!Bossbar size&lt;br /&gt;
!Starting value&lt;br /&gt;
|-&lt;br /&gt;
|Fort&lt;br /&gt;
|820&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Urban&lt;br /&gt;
|760&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Developed&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Undeveloped&lt;br /&gt;
|360&lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2789</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2789"/>
		<updated>2025-12-28T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
* &#039;&#039;&#039;Fortified Tile&#039;&#039;&#039; - A tile that is adjacent to a fort tile. Its progress is by default &lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tile Bossbars&lt;br /&gt;
!Development Level&lt;br /&gt;
!Bossbar size&lt;br /&gt;
!Starting value&lt;br /&gt;
|-&lt;br /&gt;
|Fort&lt;br /&gt;
|820&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Urban&lt;br /&gt;
|760&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Developed&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Undeveloped&lt;br /&gt;
|360&lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;br /&gt;
&lt;br /&gt;
Test Topic&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Example_Nation&amp;diff=2787</id>
		<title>Example Nation</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Example_Nation&amp;diff=2787"/>
		<updated>2025-12-27T02:52:29Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created page with &amp;quot;:: This is an example page for a nation, players may use this page as a guide for how much is expected from each nation page, you may add significantly more than this if you wish, or keep it basic, like shown here.  {{Infobox Nation |nation_name=Kingdom of León |hexcode=#8b0000 |image1=León_flag.png |caption-image1=Banner of León |capital=León |culture=Castilian, Leonese |location=Northwestern Iberian Peninsula |form_of_government=Monarchy |leader_name=King Alfonso V...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:: This is an example page for a nation, players may use this page as a guide for how much is expected from each nation page, you may add significantly more than this if you wish, or keep it basic, like shown here.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nation&lt;br /&gt;
|nation_name=Kingdom of León&lt;br /&gt;
|hexcode=#8b0000&lt;br /&gt;
|image1=León_flag.png&lt;br /&gt;
|caption-image1=Banner of León&lt;br /&gt;
|capital=León&lt;br /&gt;
|culture=Castilian, Leonese&lt;br /&gt;
|location=Northwestern Iberian Peninsula&lt;br /&gt;
|form_of_government=Monarchy&lt;br /&gt;
|leader_name=King Alfonso VI&lt;br /&gt;
|religion=Catholicism&lt;br /&gt;
|constitution=Royal Decree and Customary Law&lt;br /&gt;
|founding_date_irl=910 AD&lt;br /&gt;
|founding_date_lore=Year 1 of the First Era&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The Kingdom of León was a medieval monarchy located in the northwestern Iberian Peninsula. It was founded as a successor state of the Kingdom of Asturias and became a prominent Christian realm during the Reconquista. The kingdom was known for its military campaigns, legal codifications, and cultural development.&lt;br /&gt;
&lt;br /&gt;
= Geography =&lt;br /&gt;
León is characterized by rolling hills, fertile river valleys, and the Cantabrian mountain ranges to the north. The kingdom&#039;s territory extended from the mountains of Asturias in the northwest to the Duero River basin in the south, encompassing both agricultural lands and strategic passes.&lt;br /&gt;
&lt;br /&gt;
= Society and Culture =&lt;br /&gt;
Leónese society was hierarchical, with the king and nobility at the top, followed by clergy, merchants, and peasants. Castilian and Leonese languages were commonly spoken. The kingdom emphasized Catholicism as both a spiritual and political foundation, and monastic centers served as hubs for literacy and learning.&lt;br /&gt;
&lt;br /&gt;
= Government and Politics =&lt;br /&gt;
The monarchy exercised centralized authority, but regional counts and local lords held significant influence. Royal decrees and customary law formed the basis of governance. The king led armies in campaigns against Muslim territories and administered justice with the aid of his council.&lt;br /&gt;
&lt;br /&gt;
= Military =&lt;br /&gt;
The Leonese military was organized around mounted knights supported by infantry levies from towns and villages. Campaigns were conducted both defensively and offensively, often in coordination with neighboring Christian kingdoms. Fortifications, castles, and river crossings were strategically vital.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
Agriculture was the backbone of the economy, with wheat, barley, and livestock as major staples. Markets in León and other towns facilitated trade of cloth, salt, and metals. The kingdom also collected tribute from smaller towns and vassals under its influence.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
Catholicism shaped all aspects of Leonese life. Monasteries, churches, and cathedral schools were centers of culture and administration. Pilgrimages to holy sites were common, and religious festivals structured the calendar year.&lt;br /&gt;
&lt;br /&gt;
= Legacy =&lt;br /&gt;
The Kingdom of León left an enduring impact on law, language, and culture in the Iberian Peninsula. Its legal codes influenced later Spanish kingdoms, and its dynastic ties were central to the unification of Castile and León in the 13th century.&lt;br /&gt;
&lt;br /&gt;
= Notes for New Members =&lt;br /&gt;
* Replace images with correct file names for your nation.  &lt;br /&gt;
* Hexcode sets the color of the nation name bar; default is #f0f0f0 if unsure.  &lt;br /&gt;
* Use IRL founding dates for historical context or lore dates for in-universe timelines.  &lt;br /&gt;
* Each section (Overview, Geography, Society, etc.) can be edited or expanded to fit your nation.  &lt;br /&gt;
* Optional fields like religion, constitution, and leader_name only render if filled.  &lt;br /&gt;
&lt;br /&gt;
This is how the template looks in the source editor, switch the data provided with the nation you&#039;re describing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Infobox Nation&lt;br /&gt;
|nation_name=Kingdom of León&lt;br /&gt;
|hexcode=#8b0000&lt;br /&gt;
|image1=León_flag.png&lt;br /&gt;
|caption-image1=Banner of León&lt;br /&gt;
|capital=León&lt;br /&gt;
|culture=Castilian, Leonese&lt;br /&gt;
|location=Northwestern Iberian Peninsula&lt;br /&gt;
|form_of_government=Monarchy&lt;br /&gt;
|leader_name=King Alfonso VI&lt;br /&gt;
|religion=Catholicism&lt;br /&gt;
|constitution=Royal Decree and Customary Law&lt;br /&gt;
|founding_date_irl=910 AD&lt;br /&gt;
|founding_date_lore=Year 1 of the First Era&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Crannoghold&amp;diff=2786</id>
		<title>Crannoghold</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Crannoghold&amp;diff=2786"/>
		<updated>2025-12-27T02:43:15Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Undo revision 1857 by GlitchTime (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=Crannoghold|population=1|location=North Cinder (Continent of Fortica)|form_of_government=Chieftain and Moot|leader_name=Chief Flokk Boggers|religion=Pyrannism|image1=Crannoghold.png|hexcode=#1a6008|capital=City of Crannoghold|founding_date_irl=21st August 2023|constitution=Charter of Crannoghold}}&lt;br /&gt;
Crannoghold is a Feudal [[wikipedia:Monarchy|Monarchy]] located &#039;&#039;&#039;global North&#039;&#039;&#039;. It was originally founded on 21st August 2023 as the Chiefdom of Crannoghold but later reorganised into the Lordship of Crannoghold. &lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
[TBA]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early history ===&lt;br /&gt;
One of the original founding nations in the North alongside Thundra, Crannoghold is a confederation of ancient tribes descended from the Thurmen of the Far North. After breaking free of the servitude of the Northern Witches, a large number of Crannogmen have come together to form the Chiefdom of Crannoghold. The land is naturally defended from invaders and Under the leadership of Chief Boggers Witch-Bane and the Crannog Moot, the future of Crannoghold looks bright and hopeful. &lt;br /&gt;
&lt;br /&gt;
On 25th August 2023, Construction of a new port. This new port hopes to help connect Crannoghold to new allies in the North Sea and the South. The port was later finished three days later on the 28th August after due to their increased trade deals with foreign nations, the Chief of Crannoghold and his Moot provided a warrant for the creation of the [[Crannog Trade Company]]. They will be a subsidiary of the Moot and control all major trade and industry zones in the Chiefdom. The Company also intends to help new players establish themselves on the server with basic supplies and food and the possibility of a mutually beneficial Trade Agreement. &lt;br /&gt;
&lt;br /&gt;
=== The First Battle of Crannoghold ===&lt;br /&gt;
Throughout September, Crannoghold saw slight growth which was regulated by the Chief.&lt;br /&gt;
&lt;br /&gt;
On 1st September 2023, the First Battle of Crannoghold saw evil witches and their pillager servants besiege Crannoghold. Crannog forces were pushed back after much resistance. Thought to be defeated, the Crannog were saved by brave fighting men of Syradine, Istraks and Cauldra. The allied forces smashed through the enemy lines and routed the Witches vanguard forcing the witches to send in the rear-guard. Yet the allied forces prevailed and victory was secured with the slaying of many pillagers.&lt;br /&gt;
&lt;br /&gt;
The Moot of Crannoghold has chartered for the construction of a great monument by the Port representing the efforts of their new allies.&lt;br /&gt;
&lt;br /&gt;
=== The unknown nomad ===&lt;br /&gt;
On 9th September 2023, an unknown nomad named [[Toain Sealy|Toain]] &#039;&#039;&#039;(Toainsully)&#039;&#039;&#039; wandered into Crannoghold. The tribesmen viewed him as an outsider seeking refuge in the eastern outskirts carving his home within a mountain. Two days later, the tribesmen started to build trust with Toain after he learnt of their culture and constructed a house to live in (which took about two weeks). After learning about the &amp;quot;Post of Relatively Important Tasks,&amp;quot; he explained to Chief Boggers that in order for Crannoghold to thrive in the future, they would need to build what was written on the Post.&lt;br /&gt;
&lt;br /&gt;
Toain learnt about the other nations around Crannoghold, even gaining the trust of Kraftia&#039;s leader, RaspiestDeer. Both people constructed the &amp;quot;Kraftia-Crannoghold Road&amp;quot; which would make travel between the countries easier than having to traverse swamps and woodlands. This construction feat would allow Toain to become a part of the Chief&#039;s Moot earning the nickname, &amp;quot;Messenger of the Chief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Preservation of Tribal Culture ===&lt;br /&gt;
After their war with the Covilha, [[Tsagaan Khanate|Tsaagan Khanate]], Chief Boggers had made it obviously clear to the Moot at Crannoghold and himself that all Tribes, North or South can and will continue to prevail against the expansion of &amp;quot;modern cultures&amp;quot;. They claim we are uncivilised and savages. And yet they will kill and slaughter and occupy wherever they go. Crannoghold has found a great respect to the Khanate and hope to further develop relations. This would cause his relationship with Toain to strain as unlike Boggers, &#039;&#039;&#039;Toain&#039;&#039;&#039; prefers to lean onto a pacifist approach when it comes to relations&lt;br /&gt;
&lt;br /&gt;
=== The Kraftia Files ===&lt;br /&gt;
On 14th November 2023, the Thundrarch of Thundra, Vinz Izon exposed Crannoghold&#039;s true allegiance in the wake of the Khanate&#039;s brutal and unprovoked attack on Cauldra, thus the Northern nations quickly came to the conclusion that the Chiefdom of Crannoghold as seen by their vicious demands against Syradine had become a threat in northern Cinder. This fact was made clear after messages between Thundra and Crannoghold known as the &#039;&#039;Kraftia Files&#039;&#039; were declassified showing the tribe&#039;s intention on the Fortican continent. The intentions of Crannoghold were loud and clear: Expel the Kraftian population just for their local architecture under the guise of them &amp;quot;trespassing&amp;quot; on an ancestral gravesite. If such drivel is stated as an excuse for war in the North, then the nation saying such had no place on the continent. Chief Boggers added fuel to the fire explaining &amp;quot;Kraftia is an ugly nation that ideally should be burnt down. Crannoghold will not stand for foreign interference in our rights and traditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The War of Compensation ===&lt;br /&gt;
On 17th November, 2023, the [[Syradine|League of Syradine]] entered a state of war with the savages of Crannoghold. The reasons for war was clear:&lt;br /&gt;
&lt;br /&gt;
# The Chief assisted tribals in the attack of an &#039;&#039;&#039;innocent settlement&#039;&#039;&#039; on the opposite end of Cinder, to further a savage cause for tribute.&lt;br /&gt;
# They &#039;&#039;&#039;threatened&#039;&#039;&#039; and “warned” all of the neighbours that had attempted to show them compassion.&lt;br /&gt;
# They plotted to &#039;&#039;&#039;erase&#039;&#039;&#039; Kraftia from existence over some supposed ancient graveyard of theirs, even trying to sway the honourable Thundrans to fight with them.&lt;br /&gt;
# When the North Nations Forum &#039;&#039;&#039;unanimously&#039;&#039;&#039; agreed that Crannoghold must face punishment for their efforts in destabilizing the Great North, they dismissed us&lt;br /&gt;
# They had the &#039;&#039;&#039;audacity&#039;&#039;&#039; to demand compensation from the League.&lt;br /&gt;
&lt;br /&gt;
Pepper of Selune also denounced the Chief saying that Syradine had been &#039;&#039;&#039;fed up&#039;&#039;&#039; and let Crannoghold destroy their collective peace for far too long. The [[Istraks|Kingdom of Istrans]] as well as [[Thundra]] would later join to assist Syradine. Boggers announced in a speech that he hoped to start talks about a glorious battle in the North, perhaps even one that takes place at sea, or maybe before the Walls of Mont Thuraz as his ancestors did in the days of the Thurmen. Blood would be spilt, lives will be taken and the victor shall be decided upon the field and not bowed down before the enemy. He would not surrender, we will not parley, we will fight, we will fight to the death and it will be bloody and glorious. Despite the threats Toain pleaded with Boggers that war shouldn&#039;t be the way to go for Crannoghold, but was dismissed many times.&lt;br /&gt;
&lt;br /&gt;
The final date for the Battle of Crannoghold was set at 25th November 2023.&lt;br /&gt;
&lt;br /&gt;
=== The Crannoghold Coup ===&lt;br /&gt;
Fearing over the battle, Chief Boggers and Toain engaged in discussions about war plans. After Toain explained that Crannoghold should&#039;ve ended things peacefully, Boggers had the idea of instigating a coup with him leaving the country. What he didn&#039;t realise that Toain had already caught onto the plan knowing that Boggers would use the Coup to throw Toain under the bus and into Crannoghold&#039;s enemies, so engaged in a real coup under a hammer-and-sickle ideology. Despite Toain&#039;s aims to fight, the Chief had vanished leaving Toain with just the country.[[File:Crannoghold Coup flag.png|thumb|Flag used by Socialist Forces during the Coup]]After Boggers left Toain with the tribe, he announced to the other countries that the Chiefdom nothing but a toxic waste dump and a Coup in order to overthrow Boggers to allow a more stable government to take control of Crannoghold. This included:&lt;br /&gt;
&lt;br /&gt;
# Increasing the workflow within the country&lt;br /&gt;
# Give the working man, woman and witch equal rights&lt;br /&gt;
# Industrialise and modernise the country&lt;br /&gt;
# The Chief was now branded a fugitive&lt;br /&gt;
&lt;br /&gt;
With these big changes, Toain became the first Chairperson of the newly established &#039;&#039;&#039;Socialist State of Crannoghold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On 26th November 2023, the S.S.O.C. signed a peace deal with both the League of Syradine and the Kingdom of Istraks. The Peace terms for both countries involved in the War of Compensation were listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Istrak&#039;s peace terms&lt;br /&gt;
|-&lt;br /&gt;
|Article I: The Socialist State of Crannoghold hereby accepts full accountability for past aggressions and conflicts with the Kingdom of Istraks, and furthermore, is required to post a public apology for the aggressive foreign policies and actions taken by the former regime&lt;br /&gt;
|-&lt;br /&gt;
|Article II: The Socialist State of Crannoghold and The Kingdom of Istraks hereby agree to sign a Non-Aggression pact lasting for a period of two weeks&lt;br /&gt;
|-&lt;br /&gt;
|Article III: In a move to further mend relations between the two nations, the Socialist State of Crannoghold agrees to the reinstatement of the Istran-Crannog Trade Agreement, with the intention of restoring the mutually beneficial economic cooperation between the two nations&lt;br /&gt;
|-&lt;br /&gt;
|Article IV: The Socialist State of Crannoghold shall permit the settlement of Istran citizens and the investment of Istran capital in Crannoghold.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Syradine&#039;s peace terms&lt;br /&gt;
|-&lt;br /&gt;
|1: The Socialist State of Crannoghold agrees to a monetary payment of 32 diamonds to the League of&lt;br /&gt;
Syradine.&lt;br /&gt;
|-&lt;br /&gt;
|2: The Socialist State of Crannoghold agrees to hand over one of their famous horses to the League of&lt;br /&gt;
Syradine.&lt;br /&gt;
|-&lt;br /&gt;
|3: The Socialist State of Crannoghold is to deliver a public apology for the misdeeds done by the Boggers&lt;br /&gt;
government.&lt;br /&gt;
|-&lt;br /&gt;
|4: Both parties agree to a non-aggression pact lasting two weeks.&lt;br /&gt;
|-&lt;br /&gt;
|5: If Boggers is to join the Socialist State of Crannoghold again or lead it, the Non-aggression pact is&lt;br /&gt;
voided.&lt;br /&gt;
|-&lt;br /&gt;
|6: Both nations agree to the construction of a road between Viconi and Crannoghold to symbolize&lt;br /&gt;
peace.&lt;br /&gt;
|}&lt;br /&gt;
Cauldra and Thundra praised Toain&#039;s actions within Crannoghold celebrating the rise of another revolutionary nation. However, Toain viewed the ideology of the S.S.O.C as more communist-socialist rather than Revolutionist. Even though the ideology had changed, Crannoghold was saved for the foreseeable future. &lt;br /&gt;
&lt;br /&gt;
=== Socialist State of Crannoghold ===&lt;br /&gt;
As part of the Socialist State of Crannoghold&#039;s plans for industrialisation / modernisation to bring the nation out of Tribalism, constructions projects had been planned out.&lt;br /&gt;
&lt;br /&gt;
* Phase 1 - Government Building&lt;br /&gt;
* Phase 2 - Residential blocks / Road to Viconi, Syradine&lt;br /&gt;
* Phase 3 - The Freedom Tower&lt;br /&gt;
* Phase 4 - Roadway to Tree Farm and Istraks border&lt;br /&gt;
* Phase 5 - City bypass / Seaside resort&lt;br /&gt;
[[File:Socialist State of Crannoghold flag.png|thumb|The Flag of the Socialist State of Crannoghold (S.S.O.C.)]]&lt;br /&gt;
The existing wooden houses were kept and renamed as &amp;quot;Old Town&amp;quot; within the construction of Crannog City.&lt;br /&gt;
&lt;br /&gt;
After the Coup, a takeover of the Industries within Crannoghold immediately following suit starting on 12th December 2023. The Tree Farm would be officially renamed to &amp;quot;Woodcarver Tree Farm.&amp;quot; The Farm grows a majority of trees ranging from oak, spruce, birch, jungle, acacia, mangrove and cherry trees. Another industry that saw significant changes was the city port was renamed to &amp;quot;Crannog City Dockyards.&amp;quot; This location would become the headquarters of the Crannoghold Trade Company.&lt;br /&gt;
&lt;br /&gt;
==== Annexation of Kraftia ====&lt;br /&gt;
On 16th December 2023, Toain announced that Crannoghold would be annexing Kraftia to be part of the country in a deal with President RaspiestDeer. Despite heavy backlash from other nations, Toain didn&#039;t want other leaders to view him as a bigger tyrant than the former Chief Boggers. Even though the country would be renamed to Kraftistan, the former Government of Kraftia would remain within the S.S.O.C&#039;s government as ministers with RaspiestDeer taking the mantle as Vice Chairperson. The Crannog-Kraftia treaty terms are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Crannog-Kraftia treaty&lt;br /&gt;
|-&lt;br /&gt;
|Article I: The country of Kraftia will keep their existing territories, but will expand their borders south to meet with the Socialist State of Crannoghold&lt;br /&gt;
|-&lt;br /&gt;
|Article II: The Socialist State of Crannoghold and Kraftia agree to sign an alliance pact which will engage the two nations under one flag (S.S.o.C)&lt;br /&gt;
|-&lt;br /&gt;
|Article III: The Leader of Kraftia will become a part of the S.S.o.C&#039;s Government&#039;s General Secretary/ Vice Chairperson&lt;br /&gt;
|-&lt;br /&gt;
|Article IV: The Socialist State of Crannoghold shall permit the settlement of Kraftia citizens and the investment of the Kraftian capital in Crannoghold, as vice versa with Kraftia permitting settlement of Crannoghold citizens.&lt;br /&gt;
|-&lt;br /&gt;
|Article V: Kraftia&#039;s Government must agree to build outposts between the space between Kraftia and the Socialist State of the Crannoghold&lt;br /&gt;
|-&lt;br /&gt;
|Article VI: Kraftia will be renamed back to its old name - Kraftistan. This new name will be a designated autonomous region of the Socialist State of Crannoghold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chief Boggers&#039; capture and execution ====&lt;br /&gt;
On 18th December 2023, Intelligence Forces from the Revolutionary State of Cauldra had discovered that Grand Papal States of Mont Loire had been harbouring the former Chief Boggers. After much resistance, Boggers was found and forced from Belmonte to a hastily constructed Cauldran Gulag. Toain was quickly contacted and travelled from the Socialist State of Crannoghold to meet with the Chairman of Cauldra. Boggers would await a fair trial for his crimes to occur at the soon-to-be-constructed Courthouse on 22nd December 2023.&lt;br /&gt;
&lt;br /&gt;
Even though the trial was meant to be a fair one, there was one fatal flaw. Toain, who was presiding over the trial as the judge knew nothing about courthouse etiquette thus lead to the execution of the Former Chief.&lt;br /&gt;
&lt;br /&gt;
==== The new year ====&lt;br /&gt;
At the start of 2024, the S.S.O.C finalised its own constitution which would serve as the law and guidelines of the State, as well as significant megaprojects. These would include:&lt;br /&gt;
&lt;br /&gt;
# The Under-City - An underground extension of Crannog City being situation below Y = 0.&lt;br /&gt;
# The Subterranean Theatre - The starting point of the Under-City&lt;br /&gt;
# The discovery and preservation of the &#039;&#039;&#039;Great North Mangrove Swamp&#039;&#039;&#039; &lt;br /&gt;
# The Grand Ritannia Bridge - This connection would see the S.S.O.C being connected to Marefort, Ritannia&lt;br /&gt;
# The Natural History Museum Crannoghold - This museum would&#039;ve housed an art gallery, a wing dedicated to the &amp;quot;History of Crannoghold&amp;quot; and the anatomy of different Minecraft mobs&lt;br /&gt;
# The Founding of the &amp;quot;Crannoghold Social and Cultural Group.&amp;quot; This group was dedicated to protecting historic landmarks of Crannoghold&lt;br /&gt;
[[File:Flying Machine.png|thumb|The Flying Machine during testing]]&lt;br /&gt;
Not everything went well with the State as Boggers&#039; throne, which was seized by the Socialist Government during the construction of the Government Building was stolen by the Chief&#039;s son, Flokk Boggers. After the incident, Flokk was declared an &amp;quot;Enemy of the State&amp;quot; and security measures were put in place around the Government Building.&lt;br /&gt;
&lt;br /&gt;
On the technological side, the S.S.O.C. unveiled their first flying machine. Given that the area is heavily abundant in slime, the Government saw this as a huge opportunity to construct machinery of this scale. The flying machine itself is a slim model that was proposed to used for reconnaissance. The experiment concluded after the flying machine crashed into a jungle tree. The Chairperson explained in a speech that the future of all projects would possibly involve the usage of machinery such as planes or even tunnel boring machines &lt;br /&gt;
&lt;br /&gt;
In February 2024, the S.S.O.C saw the Thundran Crisis / Rise of Saristania after failed peace talks with the Secessionists as well as the war between Messenia and Kothmire. This would cement the S.S.O.C anti-war stance as well as Chairperson Toain describing war as a petty squabble between nations. The Rise of Saristania would also see the S.S.O.C&#039;s rising hatred towards the Moonrise Church, thus establishing an Anti-Moonrise propaganda campaign.&lt;br /&gt;
&lt;br /&gt;
==== Railway connection ====&lt;br /&gt;
On 19th February 2024, the S.S.O.C. joined the railway boom with the establishment of the &amp;quot;Crannog Railway Company.&amp;quot;&lt;br /&gt;
The C.R.C is a nationalised industry within the State that operates the railways of the S.S.O.C. With the founding of the company, a new railway terminal is under construction that will double as the C.R.C&#039;s headquarters. The Chairperson also announced in a presentation that several railways will connect to various points across the country. It was to be split into five phases:&lt;br /&gt;
&lt;br /&gt;
* Phase 1: Crannog City Central station (conciding with Syradine Metro) / Crannog Parkway station&lt;br /&gt;
* Phase 2: Extension to the outposts&lt;br /&gt;
* Phase 3: Kraftia City Station&lt;br /&gt;
* Phase 4: Froglight Shores&lt;br /&gt;
* Phase 5: Falkenkoga line&lt;br /&gt;
* Phase 6: Western link to Viconi, Ritannia.&lt;br /&gt;
Despite construction going into full swing, only the route between Crannog City Central and Crannog Parkway was completed on 7th April 2024&lt;br /&gt;
&lt;br /&gt;
==== Moonrise assassination ====&lt;br /&gt;
On 17th March 2024, The Moonrise Church initiated an unprovoked attack against Toain after rumours of derogatory comments against the Church were unveiled.&lt;br /&gt;
The unnamed attacker also looted the Chairperson&#039;s belongings which included a set of armour, pickaxe and sword named &amp;quot;Revolutionary&#039;s Blade&amp;quot; which were a gift from the Revolutionary State of Cauldra. After some careful deliberations by the newly appointed scientific officer, Dr. Sergei Krypton, the Moonrise Priests met up with the Crannog Testifikans in Tintorini, Ritannia in which they returned the Chairperson&#039;s belongings. Unfortunately, the boots were lost in a nearby cavern. Toain had sustained:&lt;br /&gt;
&lt;br /&gt;
* Third-degree burns to the skin by fire affinity&lt;br /&gt;
* Deep slashes on the arms and legs&lt;br /&gt;
* Fractures in the legs&lt;br /&gt;
* Possible head trauma (Yet to be determined) After two days in medical care, Toain emerged back into the public eye donning a mechanical suit similar to an iron golem in which they would be recovering in. They would later be fully recovered on 5th April 2024.&lt;br /&gt;
&lt;br /&gt;
==== Aughsland controversy ====&lt;br /&gt;
On 8th April 2024, Thundrarch Vinz Izon called out Chairperson Toain because of the S.S.O.C&#039;s state visit to the country of Aughsland. Even though Toain wanted peace in the north, he didn&#039;t expect the situation to escalate into a full-blown war.&lt;br /&gt;
&lt;br /&gt;
==== The discovery of a new religion ====&lt;br /&gt;
On 11th April 2024, a new religion had been discovered. This religion, known as the &amp;quot;Church of the Mystic Swamp&amp;quot; originated from a coven of witches who went into hiding after Boggers came into power and initiated a genocide against the witches. With Boggers removed from power and the rise of the S.S.O.C, the Church could finally come out of hiding and reveal itself to the world. Unlike other religions, the Church of the Mystic Swamp only exist to preserve the forests of the North.&lt;br /&gt;
&lt;br /&gt;
=== The Battle of Pentref Gwlyptir / Collapse of the S.S.O.C. ===&lt;br /&gt;
[[File:SSOC collapse.png|thumb|The Socialist State of Crannoghold&#039;s final broadcast - 2nd May 2024]]&lt;br /&gt;
On 2nd May 2024, Flokk Boggers revealed himself to push his claim to the lands of Crannoghold and usher in a great uprising to bring down Toain and their domination and tyranny of the Crannog people with his Flokkite Army. This angered Toain who said in a speech:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is only darkness for you, and only death for your army. I gave your father what he wanted, and this was the price you intended. You have poked the dragon long enough and now it&#039;s awake to seek revenge on those who wronged it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Realising that there was no way to de-escalate the situation, Toain set off to engage Flokk Boggers in the settlement of Pentref Gwlyptir. However, the appearance of Armin I assisting Flokk caught Toain off-guard thus forcing him to use one of his secret weapons: Poison pots, named as &amp;quot;Chlorine Gas.&amp;quot; Although it deterred Armin I away, Flokk managed to press on through which Toain believed that Flokk is the true son to the Chief. Despite a bloody fight, Toain lay battered and bruised. Armin I was intent on finishing Toain off, but Flokk spared him if Toain exiled himself to Kraftia. This act of honour would earn Toain&#039;s respect for Flokk Boggers despite the collapse of the S.S.O.C. &lt;br /&gt;
&lt;br /&gt;
The final broadcast for the Socialist State of Crannoghold would see Toain&#039;s resignation as Chairperson of the State as well as the only State News to play music: &amp;quot;Tchaikovsky - Swan Lake: Enchanted Lake&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Second Chiefdom ===&lt;br /&gt;
After the victory at Pentref Gwlyptir, now renamed to Fort Pentref, Flokk Boggerson marched the Flokkite army south to the capital to finally raise his banners and finally regain his birth right. Once Crannoghold was secure and all remaining Socialist forces had routed or been captured, now Chief Flokk Boggerson sought about securing Crannoghold. His first act was to exile the old Socialist Government to the now independent Kraftia and install a non-aggression pact to ensure peace between the two nations. He then re-established the Crannoghold Moot and began work on the Charter of Crannoghold to ensure the preservation of the Rights of Crannogmen. &lt;br /&gt;
&lt;br /&gt;
Flokk Boggerson also seeked to improve relations with surrounding nations. He managed to uphold a strong connection with Thundra, thus securing the Western border regions. Flokk also seeked to deconstruct much of the old Socialist extensions to the capital, in his own words they were &amp;quot;ugly cobblestone squares&amp;quot;. The final building to be deconstructed was Toain&#039;s old palace of which was replaced with a monument to all fallen Crannogmen regardless of beliefs or allegiances.&lt;br /&gt;
&lt;br /&gt;
=== Crannog Plague ===&lt;br /&gt;
After the discovery of a plague spread by fungi spores in the North, Crannoghold declared a state of emergency and evacuated all those not yet infected to the City of Crannoghold. Those already infected gathered at Fort Pentref. In a matter of weeks all those North of the Mont Thuraz wall had fallen to the plague. As of recently the plague has appeared to of died off significantly and it is now safe to travel freely through Crannoghold. It is believed this is due to a certain mineral in the deepslate used to construct much of Old Crannoghold, then Mont Thuraz, that actively absorbs and kills the plague bacteria. &lt;br /&gt;
&lt;br /&gt;
=== War with Cauldra ===&lt;br /&gt;
On the 13th of June, 2024, Flokk Boggerson declared war on the Revolutionary State of Cauldra. Despite Flokk Boggerson not actively taking part in any battles due to commitments in Crannoghold, many Crannogmen, included soldiers of the Crannog Martyr Regiment took part. It is said that one soldier from the Crannog Martyr Regiment managed to significantly injure the chairman of Cauldra during the opening battle of the War. He is commemorated in the Crannoghold Monument and was awarded Crannoghold highest military award posthumously for his sacrifice. &lt;br /&gt;
&lt;br /&gt;
=== Pyrannism in Crannoghold ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Crannoghold is mainly swampland with pockets of plains biomes commonly referred to as Moorland by the Crannogmen. It is situated on the South Coast of the Continent of Fortica and boasts one of the largest Ports on the Northern Ocean and the largest in Fortica. &lt;br /&gt;
&lt;br /&gt;
== Government and Politics ==&lt;br /&gt;
&#039;&#039;&#039;Crannoghold&#039;&#039;&#039; is currently ran by a Chieftain and Moot made up of councillors of all walks of life and is currently in the process of bettering infrastructure in the region and expanding their capital&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Crannoghold&amp;diff=2785</id>
		<title>Crannoghold</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Crannoghold&amp;diff=2785"/>
		<updated>2025-12-27T02:43:05Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Undo revision 2100 by ToiletLad (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation|nation_name=Crannoghold|population=1|location=North Cinder (Continent of Fortica)|form_of_government=Chieftain and Moot|leader_name=Chief Flokk Boggers|religion=Pyrannism|image1=Crannoghold.png|hexcode=#1a6008|capital=City of Crannoghold|founding_date_irl=21st August 2023|constitution=Charter of Crannoghold}}&lt;br /&gt;
Crannoghold was a Feudal [[wikipedia:Monarchy|Monarchy]] located &#039;&#039;&#039;global North&#039;&#039;&#039;. It was originally founded on 21st August 2023 as the Chiefdom of Crannoghold but later reorganised into the Lordship of Crannoghold. It is now under the control of [[Thundra]] under the governorship of [[Magnus]]. &lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
[TBA]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early history ===&lt;br /&gt;
One of the original founding nations in the North alongside Thundra, Crannoghold is a confederation of ancient tribes descended from the Thurmen of the Far North. After breaking free of the servitude of the Northern Witches, a large number of Crannogmen have come together to form the Chiefdom of Crannoghold. The land is naturally defended from invaders and Under the leadership of Chief Boggers Witch-Bane and the Crannog Moot, the future of Crannoghold looks bright and hopeful. &lt;br /&gt;
&lt;br /&gt;
On 25th August 2023, Construction of a new port. This new port hopes to help connect Crannoghold to new allies in the North Sea and the South. The port was later finished three days later on the 28th August after due to their increased trade deals with foreign nations, the Chief of Crannoghold and his Moot provided a warrant for the creation of the [[Crannog Trade Company]]. They will be a subsidiary of the Moot and control all major trade and industry zones in the Chiefdom. The Company also intends to help new players establish themselves on the server with basic supplies and food and the possibility of a mutually beneficial Trade Agreement. &lt;br /&gt;
&lt;br /&gt;
=== The First Battle of Crannoghold ===&lt;br /&gt;
Throughout September, Crannoghold saw slight growth which was regulated by the Chief.&lt;br /&gt;
&lt;br /&gt;
On 1st September 2023, the First Battle of Crannoghold saw evil witches and their pillager servants besiege Crannoghold. Crannog forces were pushed back after much resistance. Thought to be defeated, the Crannog were saved by brave fighting men of Syradine, Istraks and Cauldra. The allied forces smashed through the enemy lines and routed the Witches vanguard forcing the witches to send in the rear-guard. Yet the allied forces prevailed and victory was secured with the slaying of many pillagers.&lt;br /&gt;
&lt;br /&gt;
The Moot of Crannoghold has chartered for the construction of a great monument by the Port representing the efforts of their new allies.&lt;br /&gt;
&lt;br /&gt;
=== The unknown nomad ===&lt;br /&gt;
On 9th September 2023, an unknown nomad named [[Toain Sealy|Toain]] &#039;&#039;&#039;(Toainsully)&#039;&#039;&#039; wandered into Crannoghold. The tribesmen viewed him as an outsider seeking refuge in the eastern outskirts carving his home within a mountain. Two days later, the tribesmen started to build trust with Toain after he learnt of their culture and constructed a house to live in (which took about two weeks). After learning about the &amp;quot;Post of Relatively Important Tasks,&amp;quot; he explained to Chief Boggers that in order for Crannoghold to thrive in the future, they would need to build what was written on the Post.&lt;br /&gt;
&lt;br /&gt;
Toain learnt about the other nations around Crannoghold, even gaining the trust of Kraftia&#039;s leader, RaspiestDeer. Both people constructed the &amp;quot;Kraftia-Crannoghold Road&amp;quot; which would make travel between the countries easier than having to traverse swamps and woodlands. This construction feat would allow Toain to become a part of the Chief&#039;s Moot earning the nickname, &amp;quot;Messenger of the Chief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Preservation of Tribal Culture ===&lt;br /&gt;
After their war with the Covilha, [[Tsagaan Khanate|Tsaagan Khanate]], Chief Boggers had made it obviously clear to the Moot at Crannoghold and himself that all Tribes, North or South can and will continue to prevail against the expansion of &amp;quot;modern cultures&amp;quot;. They claim we are uncivilised and savages. And yet they will kill and slaughter and occupy wherever they go. Crannoghold has found a great respect to the Khanate and hope to further develop relations. This would cause his relationship with Toain to strain as unlike Boggers, &#039;&#039;&#039;Toain&#039;&#039;&#039; prefers to lean onto a pacifist approach when it comes to relations&lt;br /&gt;
&lt;br /&gt;
=== The Kraftia Files ===&lt;br /&gt;
On 14th November 2023, the Thundrarch of Thundra, Vinz Izon exposed Crannoghold&#039;s true allegiance in the wake of the Khanate&#039;s brutal and unprovoked attack on Cauldra, thus the Northern nations quickly came to the conclusion that the Chiefdom of Crannoghold as seen by their vicious demands against Syradine had become a threat in northern Cinder. This fact was made clear after messages between Thundra and Crannoghold known as the &#039;&#039;Kraftia Files&#039;&#039; were declassified showing the tribe&#039;s intention on the Fortican continent. The intentions of Crannoghold were loud and clear: Expel the Kraftian population just for their local architecture under the guise of them &amp;quot;trespassing&amp;quot; on an ancestral gravesite. If such drivel is stated as an excuse for war in the North, then the nation saying such had no place on the continent. Chief Boggers added fuel to the fire explaining &amp;quot;Kraftia is an ugly nation that ideally should be burnt down. Crannoghold will not stand for foreign interference in our rights and traditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The War of Compensation ===&lt;br /&gt;
On 17th November, 2023, the [[Syradine|League of Syradine]] entered a state of war with the savages of Crannoghold. The reasons for war was clear:&lt;br /&gt;
&lt;br /&gt;
# The Chief assisted tribals in the attack of an &#039;&#039;&#039;innocent settlement&#039;&#039;&#039; on the opposite end of Cinder, to further a savage cause for tribute.&lt;br /&gt;
# They &#039;&#039;&#039;threatened&#039;&#039;&#039; and “warned” all of the neighbours that had attempted to show them compassion.&lt;br /&gt;
# They plotted to &#039;&#039;&#039;erase&#039;&#039;&#039; Kraftia from existence over some supposed ancient graveyard of theirs, even trying to sway the honourable Thundrans to fight with them.&lt;br /&gt;
# When the North Nations Forum &#039;&#039;&#039;unanimously&#039;&#039;&#039; agreed that Crannoghold must face punishment for their efforts in destabilizing the Great North, they dismissed us&lt;br /&gt;
# They had the &#039;&#039;&#039;audacity&#039;&#039;&#039; to demand compensation from the League.&lt;br /&gt;
&lt;br /&gt;
Pepper of Selune also denounced the Chief saying that Syradine had been &#039;&#039;&#039;fed up&#039;&#039;&#039; and let Crannoghold destroy their collective peace for far too long. The [[Istraks|Kingdom of Istrans]] as well as [[Thundra]] would later join to assist Syradine. Boggers announced in a speech that he hoped to start talks about a glorious battle in the North, perhaps even one that takes place at sea, or maybe before the Walls of Mont Thuraz as his ancestors did in the days of the Thurmen. Blood would be spilt, lives will be taken and the victor shall be decided upon the field and not bowed down before the enemy. He would not surrender, we will not parley, we will fight, we will fight to the death and it will be bloody and glorious. Despite the threats Toain pleaded with Boggers that war shouldn&#039;t be the way to go for Crannoghold, but was dismissed many times.&lt;br /&gt;
&lt;br /&gt;
The final date for the Battle of Crannoghold was set at 25th November 2023.&lt;br /&gt;
&lt;br /&gt;
=== The Crannoghold Coup ===&lt;br /&gt;
Fearing over the battle, Chief Boggers and Toain engaged in discussions about war plans. After Toain explained that Crannoghold should&#039;ve ended things peacefully, Boggers had the idea of instigating a coup with him leaving the country. What he didn&#039;t realise that Toain had already caught onto the plan knowing that Boggers would use the Coup to throw Toain under the bus and into Crannoghold&#039;s enemies, so engaged in a real coup under a hammer-and-sickle ideology. Despite Toain&#039;s aims to fight, the Chief had vanished leaving Toain with just the country.[[File:Crannoghold Coup flag.png|thumb|Flag used by Socialist Forces during the Coup]]After Boggers left Toain with the tribe, he announced to the other countries that the Chiefdom nothing but a toxic waste dump and a Coup in order to overthrow Boggers to allow a more stable government to take control of Crannoghold. This included:&lt;br /&gt;
&lt;br /&gt;
# Increasing the workflow within the country&lt;br /&gt;
# Give the working man, woman and witch equal rights&lt;br /&gt;
# Industrialise and modernise the country&lt;br /&gt;
# The Chief was now branded a fugitive&lt;br /&gt;
&lt;br /&gt;
With these big changes, Toain became the first Chairperson of the newly established &#039;&#039;&#039;Socialist State of Crannoghold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On 26th November 2023, the S.S.O.C. signed a peace deal with both the League of Syradine and the Kingdom of Istraks. The Peace terms for both countries involved in the War of Compensation were listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Istrak&#039;s peace terms&lt;br /&gt;
|-&lt;br /&gt;
|Article I: The Socialist State of Crannoghold hereby accepts full accountability for past aggressions and conflicts with the Kingdom of Istraks, and furthermore, is required to post a public apology for the aggressive foreign policies and actions taken by the former regime&lt;br /&gt;
|-&lt;br /&gt;
|Article II: The Socialist State of Crannoghold and The Kingdom of Istraks hereby agree to sign a Non-Aggression pact lasting for a period of two weeks&lt;br /&gt;
|-&lt;br /&gt;
|Article III: In a move to further mend relations between the two nations, the Socialist State of Crannoghold agrees to the reinstatement of the Istran-Crannog Trade Agreement, with the intention of restoring the mutually beneficial economic cooperation between the two nations&lt;br /&gt;
|-&lt;br /&gt;
|Article IV: The Socialist State of Crannoghold shall permit the settlement of Istran citizens and the investment of Istran capital in Crannoghold.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Syradine&#039;s peace terms&lt;br /&gt;
|-&lt;br /&gt;
|1: The Socialist State of Crannoghold agrees to a monetary payment of 32 diamonds to the League of&lt;br /&gt;
Syradine.&lt;br /&gt;
|-&lt;br /&gt;
|2: The Socialist State of Crannoghold agrees to hand over one of their famous horses to the League of&lt;br /&gt;
Syradine.&lt;br /&gt;
|-&lt;br /&gt;
|3: The Socialist State of Crannoghold is to deliver a public apology for the misdeeds done by the Boggers&lt;br /&gt;
government.&lt;br /&gt;
|-&lt;br /&gt;
|4: Both parties agree to a non-aggression pact lasting two weeks.&lt;br /&gt;
|-&lt;br /&gt;
|5: If Boggers is to join the Socialist State of Crannoghold again or lead it, the Non-aggression pact is&lt;br /&gt;
voided.&lt;br /&gt;
|-&lt;br /&gt;
|6: Both nations agree to the construction of a road between Viconi and Crannoghold to symbolize&lt;br /&gt;
peace.&lt;br /&gt;
|}&lt;br /&gt;
Cauldra and Thundra praised Toain&#039;s actions within Crannoghold celebrating the rise of another revolutionary nation. However, Toain viewed the ideology of the S.S.O.C as more communist-socialist rather than Revolutionist. Even though the ideology had changed, Crannoghold was saved for the foreseeable future. &lt;br /&gt;
&lt;br /&gt;
=== Socialist State of Crannoghold ===&lt;br /&gt;
As part of the Socialist State of Crannoghold&#039;s plans for industrialisation / modernisation to bring the nation out of Tribalism, constructions projects had been planned out.&lt;br /&gt;
&lt;br /&gt;
* Phase 1 - Government Building&lt;br /&gt;
* Phase 2 - Residential blocks / Road to Viconi, Syradine&lt;br /&gt;
* Phase 3 - The Freedom Tower&lt;br /&gt;
* Phase 4 - Roadway to Tree Farm and Istraks border&lt;br /&gt;
* Phase 5 - City bypass / Seaside resort&lt;br /&gt;
[[File:Socialist State of Crannoghold flag.png|thumb|The Flag of the Socialist State of Crannoghold (S.S.O.C.)]]&lt;br /&gt;
The existing wooden houses were kept and renamed as &amp;quot;Old Town&amp;quot; within the construction of Crannog City.&lt;br /&gt;
&lt;br /&gt;
After the Coup, a takeover of the Industries within Crannoghold immediately following suit starting on 12th December 2023. The Tree Farm would be officially renamed to &amp;quot;Woodcarver Tree Farm.&amp;quot; The Farm grows a majority of trees ranging from oak, spruce, birch, jungle, acacia, mangrove and cherry trees. Another industry that saw significant changes was the city port was renamed to &amp;quot;Crannog City Dockyards.&amp;quot; This location would become the headquarters of the Crannoghold Trade Company.&lt;br /&gt;
&lt;br /&gt;
==== Annexation of Kraftia ====&lt;br /&gt;
On 16th December 2023, Toain announced that Crannoghold would be annexing Kraftia to be part of the country in a deal with President RaspiestDeer. Despite heavy backlash from other nations, Toain didn&#039;t want other leaders to view him as a bigger tyrant than the former Chief Boggers. Even though the country would be renamed to Kraftistan, the former Government of Kraftia would remain within the S.S.O.C&#039;s government as ministers with RaspiestDeer taking the mantle as Vice Chairperson. The Crannog-Kraftia treaty terms are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Crannog-Kraftia treaty&lt;br /&gt;
|-&lt;br /&gt;
|Article I: The country of Kraftia will keep their existing territories, but will expand their borders south to meet with the Socialist State of Crannoghold&lt;br /&gt;
|-&lt;br /&gt;
|Article II: The Socialist State of Crannoghold and Kraftia agree to sign an alliance pact which will engage the two nations under one flag (S.S.o.C)&lt;br /&gt;
|-&lt;br /&gt;
|Article III: The Leader of Kraftia will become a part of the S.S.o.C&#039;s Government&#039;s General Secretary/ Vice Chairperson&lt;br /&gt;
|-&lt;br /&gt;
|Article IV: The Socialist State of Crannoghold shall permit the settlement of Kraftia citizens and the investment of the Kraftian capital in Crannoghold, as vice versa with Kraftia permitting settlement of Crannoghold citizens.&lt;br /&gt;
|-&lt;br /&gt;
|Article V: Kraftia&#039;s Government must agree to build outposts between the space between Kraftia and the Socialist State of the Crannoghold&lt;br /&gt;
|-&lt;br /&gt;
|Article VI: Kraftia will be renamed back to its old name - Kraftistan. This new name will be a designated autonomous region of the Socialist State of Crannoghold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chief Boggers&#039; capture and execution ====&lt;br /&gt;
On 18th December 2023, Intelligence Forces from the Revolutionary State of Cauldra had discovered that Grand Papal States of Mont Loire had been harbouring the former Chief Boggers. After much resistance, Boggers was found and forced from Belmonte to a hastily constructed Cauldran Gulag. Toain was quickly contacted and travelled from the Socialist State of Crannoghold to meet with the Chairman of Cauldra. Boggers would await a fair trial for his crimes to occur at the soon-to-be-constructed Courthouse on 22nd December 2023.&lt;br /&gt;
&lt;br /&gt;
Even though the trial was meant to be a fair one, there was one fatal flaw. Toain, who was presiding over the trial as the judge knew nothing about courthouse etiquette thus lead to the execution of the Former Chief.&lt;br /&gt;
&lt;br /&gt;
==== The new year ====&lt;br /&gt;
At the start of 2024, the S.S.O.C finalised its own constitution which would serve as the law and guidelines of the State, as well as significant megaprojects. These would include:&lt;br /&gt;
&lt;br /&gt;
# The Under-City - An underground extension of Crannog City being situation below Y = 0.&lt;br /&gt;
# The Subterranean Theatre - The starting point of the Under-City&lt;br /&gt;
# The discovery and preservation of the &#039;&#039;&#039;Great North Mangrove Swamp&#039;&#039;&#039; &lt;br /&gt;
# The Grand Ritannia Bridge - This connection would see the S.S.O.C being connected to Marefort, Ritannia&lt;br /&gt;
# The Natural History Museum Crannoghold - This museum would&#039;ve housed an art gallery, a wing dedicated to the &amp;quot;History of Crannoghold&amp;quot; and the anatomy of different Minecraft mobs&lt;br /&gt;
# The Founding of the &amp;quot;Crannoghold Social and Cultural Group.&amp;quot; This group was dedicated to protecting historic landmarks of Crannoghold&lt;br /&gt;
[[File:Flying Machine.png|thumb|The Flying Machine during testing]]&lt;br /&gt;
Not everything went well with the State as Boggers&#039; throne, which was seized by the Socialist Government during the construction of the Government Building was stolen by the Chief&#039;s son, Flokk Boggers. After the incident, Flokk was declared an &amp;quot;Enemy of the State&amp;quot; and security measures were put in place around the Government Building.&lt;br /&gt;
&lt;br /&gt;
On the technological side, the S.S.O.C. unveiled their first flying machine. Given that the area is heavily abundant in slime, the Government saw this as a huge opportunity to construct machinery of this scale. The flying machine itself is a slim model that was proposed to used for reconnaissance. The experiment concluded after the flying machine crashed into a jungle tree. The Chairperson explained in a speech that the future of all projects would possibly involve the usage of machinery such as planes or even tunnel boring machines &lt;br /&gt;
&lt;br /&gt;
In February 2024, the S.S.O.C saw the Thundran Crisis / Rise of Saristania after failed peace talks with the Secessionists as well as the war between Messenia and Kothmire. This would cement the S.S.O.C anti-war stance as well as Chairperson Toain describing war as a petty squabble between nations. The Rise of Saristania would also see the S.S.O.C&#039;s rising hatred towards the Moonrise Church, thus establishing an Anti-Moonrise propaganda campaign.&lt;br /&gt;
&lt;br /&gt;
==== Railway connection ====&lt;br /&gt;
On 19th February 2024, the S.S.O.C. joined the railway boom with the establishment of the &amp;quot;Crannog Railway Company.&amp;quot;&lt;br /&gt;
The C.R.C is a nationalised industry within the State that operates the railways of the S.S.O.C. With the founding of the company, a new railway terminal is under construction that will double as the C.R.C&#039;s headquarters. The Chairperson also announced in a presentation that several railways will connect to various points across the country. It was to be split into five phases:&lt;br /&gt;
&lt;br /&gt;
* Phase 1: Crannog City Central station (conciding with Syradine Metro) / Crannog Parkway station&lt;br /&gt;
* Phase 2: Extension to the outposts&lt;br /&gt;
* Phase 3: Kraftia City Station&lt;br /&gt;
* Phase 4: Froglight Shores&lt;br /&gt;
* Phase 5: Falkenkoga line&lt;br /&gt;
* Phase 6: Western link to Viconi, Ritannia.&lt;br /&gt;
Despite construction going into full swing, only the route between Crannog City Central and Crannog Parkway was completed on 7th April 2024&lt;br /&gt;
&lt;br /&gt;
==== Moonrise assassination ====&lt;br /&gt;
On 17th March 2024, The Moonrise Church initiated an unprovoked attack against Toain after rumours of derogatory comments against the Church were unveiled.&lt;br /&gt;
The unnamed attacker also looted the Chairperson&#039;s belongings which included a set of armour, pickaxe and sword named &amp;quot;Revolutionary&#039;s Blade&amp;quot; which were a gift from the Revolutionary State of Cauldra. After some careful deliberations by the newly appointed scientific officer, Dr. Sergei Krypton, the Moonrise Priests met up with the Crannog Testifikans in Tintorini, Ritannia in which they returned the Chairperson&#039;s belongings. Unfortunately, the boots were lost in a nearby cavern. Toain had sustained:&lt;br /&gt;
&lt;br /&gt;
* Third-degree burns to the skin by fire affinity&lt;br /&gt;
* Deep slashes on the arms and legs&lt;br /&gt;
* Fractures in the legs&lt;br /&gt;
* Possible head trauma (Yet to be determined) After two days in medical care, Toain emerged back into the public eye donning a mechanical suit similar to an iron golem in which they would be recovering in. They would later be fully recovered on 5th April 2024.&lt;br /&gt;
&lt;br /&gt;
==== Aughsland controversy ====&lt;br /&gt;
On 8th April 2024, Thundrarch Vinz Izon called out Chairperson Toain because of the S.S.O.C&#039;s state visit to the country of Aughsland. Even though Toain wanted peace in the north, he didn&#039;t expect the situation to escalate into a full-blown war.&lt;br /&gt;
&lt;br /&gt;
==== The discovery of a new religion ====&lt;br /&gt;
On 11th April 2024, a new religion had been discovered. This religion, known as the &amp;quot;Church of the Mystic Swamp&amp;quot; originated from a coven of witches who went into hiding after Boggers came into power and initiated a genocide against the witches. With Boggers removed from power and the rise of the S.S.O.C, the Church could finally come out of hiding and reveal itself to the world. Unlike other religions, the Church of the Mystic Swamp only exist to preserve the forests of the North.&lt;br /&gt;
&lt;br /&gt;
=== The Battle of Pentref Gwlyptir / Collapse of the S.S.O.C. ===&lt;br /&gt;
[[File:SSOC collapse.png|thumb|The Socialist State of Crannoghold&#039;s final broadcast - 2nd May 2024]]&lt;br /&gt;
On 2nd May 2024, Flokk Boggers revealed himself to push his claim to the lands of Crannoghold and usher in a great uprising to bring down Toain and their domination and tyranny of the Crannog people with his Flokkite Army. This angered Toain who said in a speech:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is only darkness for you, and only death for your army. I gave your father what he wanted, and this was the price you intended. You have poked the dragon long enough and now it&#039;s awake to seek revenge on those who wronged it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Realising that there was no way to de-escalate the situation, Toain set off to engage Flokk Boggers in the settlement of Pentref Gwlyptir. However, the appearance of Armin I assisting Flokk caught Toain off-guard thus forcing him to use one of his secret weapons: Poison pots, named as &amp;quot;Chlorine Gas.&amp;quot; Although it deterred Armin I away, Flokk managed to press on through which Toain believed that Flokk is the true son to the Chief. Despite a bloody fight, Toain lay battered and bruised. Armin I was intent on finishing Toain off, but Flokk spared him if Toain exiled himself to Kraftia. This act of honour would earn Toain&#039;s respect for Flokk Boggers despite the collapse of the S.S.O.C. &lt;br /&gt;
&lt;br /&gt;
The final broadcast for the Socialist State of Crannoghold would see Toain&#039;s resignation as Chairperson of the State as well as the only State News to play music: &amp;quot;Tchaikovsky - Swan Lake: Enchanted Lake&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Second Chiefdom ===&lt;br /&gt;
After the victory at Pentref Gwlyptir, now renamed to Fort Pentref, Flokk Boggerson marched the Flokkite army south to the capital to finally raise his banners and finally regain his birth right. Once Crannoghold was secure and all remaining Socialist forces had routed or been captured, now Chief Flokk Boggerson sought about securing Crannoghold. His first act was to exile the old Socialist Government to the now independent Kraftia and install a non-aggression pact to ensure peace between the two nations. He then re-established the Crannoghold Moot and began work on the Charter of Crannoghold to ensure the preservation of the Rights of Crannogmen. &lt;br /&gt;
&lt;br /&gt;
Flokk Boggerson also seeked to improve relations with surrounding nations. He managed to uphold a strong connection with Thundra, thus securing the Western border regions. Flokk also seeked to deconstruct much of the old Socialist extensions to the capital, in his own words they were &amp;quot;ugly cobblestone squares&amp;quot;. The final building to be deconstructed was Toain&#039;s old palace of which was replaced with a monument to all fallen Crannogmen regardless of beliefs or allegiances.&lt;br /&gt;
&lt;br /&gt;
=== Crannog Plague ===&lt;br /&gt;
After the discovery of a plague spread by fungi spores in the North, Crannoghold declared a state of emergency and evacuated all those not yet infected to the City of Crannoghold. Those already infected gathered at Fort Pentref. In a matter of weeks all those North of the Mont Thuraz wall had fallen to the plague. As of recently the plague has appeared to of died off significantly and it is now safe to travel freely through Crannoghold. It is believed this is due to a certain mineral in the deepslate used to construct much of Old Crannoghold, then Mont Thuraz, that actively absorbs and kills the plague bacteria. &lt;br /&gt;
&lt;br /&gt;
=== War with Cauldra ===&lt;br /&gt;
On the 13th of June, 2024, Flokk Boggerson declared war on the Revolutionary State of Cauldra. Despite Flokk Boggerson not actively taking part in any battles due to commitments in Crannoghold, many Crannogmen, included soldiers of the Crannog Martyr Regiment took part. It is said that one soldier from the Crannog Martyr Regiment managed to significantly injure the chairman of Cauldra during the opening battle of the War. He is commemorated in the Crannoghold Monument and was awarded Crannoghold highest military award posthumously for his sacrifice. &lt;br /&gt;
&lt;br /&gt;
=== Pyrannism in Crannoghold ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Crannoghold is mainly swampland with pockets of plains biomes commonly referred to as Moorland by the Crannogmen. It is situated on the South Coast of the Continent of Fortica and boasts one of the largest Ports on the Northern Ocean and the largest in Fortica. &lt;br /&gt;
&lt;br /&gt;
== Government and Politics ==&lt;br /&gt;
&#039;&#039;&#039;Crannoghold&#039;&#039;&#039; is currently ran by a Chieftain and Moot made up of councillors of all walks of life and is currently in the process of bettering infrastructure in the region and expanding their capital&lt;br /&gt;
[[Category:Former countries]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2784</id>
		<title>Lectitio Solarum</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2784"/>
		<updated>2025-12-27T02:27:53Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lectitio Solarum is the current holy text of the Solist Church written in the Third Era of Cinder to elevate Emperor Nikolai Markov to living Sainthood and enforce the mandate of Sol throughout Ashenheim and Sanea.&lt;br /&gt;
&lt;br /&gt;
{{IngameBook&lt;br /&gt;
|title=Lectitio Solarum&lt;br /&gt;
|subtitle=Sol&#039;s Holy Word&lt;br /&gt;
|author=The Solist Church&lt;br /&gt;
|date=Early Third Era&lt;br /&gt;
|location=Ashenheim&lt;br /&gt;
&lt;br /&gt;
|chapter1=The Divine Sol&lt;br /&gt;
|text1=Rejoice, for I bring you glorious news, God is in his heaven, and he loves you. So speaks our gospel, carried through the eras by heralds, scribes, and priests, written in paper, stone, and vellum. It is the unbroken truth, that which had survived the times when faith was wounded and meek, tarnished by those whose hearts have faltered.&lt;br /&gt;
&lt;br /&gt;
Sol is not distant, nor is he silent or neglectful. He manifests before our very eyes each day, for the day begins when he rises above the horizon; the golden fire above the world, the undying flame that purges filth. Every dawn is his greeting, every noon is dominion, and every dusk his deliverance.&lt;br /&gt;
&lt;br /&gt;
The Divine Sol is the sole god whose life has witnesses, whose power can be pointed to with mortal hands. Unlike the false gods of heathens and the unenlightened, his form does not reside in idols, or stones, or carvings and drawings of artisans; He soars through the sky horizon to horizon before the nations of the world.&lt;br /&gt;
&lt;br /&gt;
Thus our faith was founded not by rumor, nor by the mutterings of men upon mountains, but upon sight itself. What priest may lie about the Sun, when the Sun disproves him with his daily rise? Sol requires no temple to shelter Him, no roof to hide his incandescence. His cathedral is the firmament, His altar the very world itself.&lt;br /&gt;
&lt;br /&gt;
Yet not all that walk his holy earth receive his blessings, though even those that do not follow him are granted warmth. The condition of the lands beneath his grace reflects his love. Lands where order is kept, where law is upheld prosper under his gentle care. Lands consumed by vices, sins, and chaos will receive no gifts and in his name will they be punished.&lt;br /&gt;
&lt;br /&gt;
Sol is the measure of all things.&lt;br /&gt;
&lt;br /&gt;
|chapter2=Sol Invictus&lt;br /&gt;
|text2=Throughout the eras of history, there were those that rose above the rest and took up the burden of leadership. When the world suffers from famine or war, and when it flourishes in peace and abundance, there will ever be that figure that stands vigilant as the will of Sol made flesh, Sol’s great Mandate given life.&lt;br /&gt;
&lt;br /&gt;
The Solist Church teaches that such leaders do not arise by mere cosmic coincidence. In each era, among all the nations under the heavens, there comes one whom Sol marks with his blessing. This chosen bearer is known as the Sol Invictus – the Unconquered Sun, the mortal through whom divine authority is measured, the lawgiver in a world which falls to shadow and disorder so easily.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is not a title given by blood or lineage, nor is it guaranteed by mortal decree. His authority is the consequence of recognition: first by Sol’s own choosing, then by the Church’s insight and enlightenment, and finally, by the people who witnessed the shaping of their era before their own eyes.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, His Majesty, the Emperor of Ashenheim bears this mantle. His reign is marked by the beginning of the Third Era, and with it, the slow triumph of law and justice.&lt;br /&gt;
&lt;br /&gt;
The primary duty of Sol Invictus is the fostering of order. As Sol governs the day by predictable motion, so must his chosen govern the realm. Disorder, when unchecked, casts shadows across all lands under Sol’s light. Therefore, it is the charge of Sol Invictus to defeat disorder and to bring forth a new serenity.&lt;br /&gt;
&lt;br /&gt;
To follow Sol Invictus is not to worship a man, but to honour the judgement of Sol himself. For the Unconquered serves not as a god, nor as an idol, but as the earthly instrument of divine will, appointed to rule when the world most needs him.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is the hand of Law.&lt;br /&gt;
&lt;br /&gt;
|chapter3=The Solar Commandments&lt;br /&gt;
|text3=Thou shalt accept Sol as the true Divine, the Sustainer, the giver of Life and the everlasting Flame of the heavens.&lt;br /&gt;
&lt;br /&gt;
Thou shalt meet morning with reverence, and greet sunrise with prayer or with honest labor.&lt;br /&gt;
&lt;br /&gt;
Thou shalt praise Sol Invictus who was appointed through divine will, not as a god, but as the giver of law.&lt;br /&gt;
&lt;br /&gt;
Thou shalt uphold strength of faith, mind, and body, for the weak of will invite disorder.&lt;br /&gt;
&lt;br /&gt;
Thou shalt aid the lowly, defend the innocent, and stand firm against the unjust. Show mercy to the faithful and justice to the wicked.&lt;br /&gt;
&lt;br /&gt;
Let thy strength be disciplined and thy courage tempered, for power without measure is tyranny, and fear without cause is darkness.&lt;br /&gt;
&lt;br /&gt;
Thou shalt render justice without malice and mercy without weakness, thou shalt make the choice that is closest to the will of Sol.&lt;br /&gt;
&lt;br /&gt;
Thou shalt not profane nature, for it endures though Sol’s own light.&lt;br /&gt;
&lt;br /&gt;
Thou shalt shun the word of darkness – treachery, malice, and the counsel of the wicked – and remain in Sol’s holy grace.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2783</id>
		<title>Lectitio Solarum</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2783"/>
		<updated>2025-12-27T02:27:36Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lectitio Solarum is the current holy text of the Solist Church written in the Third Era of Cinder to elevate Emperor Nikolai Markov to living Sainthood and enforce the mandate of Sol throughout Ashenheim and Sanea.&lt;br /&gt;
&lt;br /&gt;
{{IngameBook&lt;br /&gt;
|title=Lectitio Solarum&lt;br /&gt;
|subtitle=Sol&#039;s Holy Word&lt;br /&gt;
|author=The Solist Church&lt;br /&gt;
|date=Early Third Era&lt;br /&gt;
|location=Ashenheim&lt;br /&gt;
&lt;br /&gt;
|chapter1=The Divine Sol&lt;br /&gt;
|text1=Rejoice, for I bring you glorious news, God is in his heaven, and he loves you. So speaks our gospel, carried through the eras by heralds, scribes, and priests, written in paper, stone, and vellum. It is the unbroken truth, that which had survived the times when faith was wounded and meek, tarnished by those whose hearts have faltered.&lt;br /&gt;
&lt;br /&gt;
Sol is not distant, nor is he silent or neglectful. He manifests before our very eyes each day, for the day begins when he rises above the horizon; the golden fire above the world, the undying flame that purges filth. Every dawn is his greeting, every noon is dominion, and every dusk his deliverance.&lt;br /&gt;
&lt;br /&gt;
The Divine Sol is the sole god whose life has witnesses, whose power can be pointed to with mortal hands. Unlike the false gods of heathens and the unenlightened, his form does not reside in idols, or stones, or carvings and drawings of artisans; He soars through the sky horizon to horizon before the nations of the world.&lt;br /&gt;
&lt;br /&gt;
Thus our faith was founded not by rumor, nor by the mutterings of men upon mountains, but upon sight itself. What priest may lie about the Sun, when the Sun disproves him with his daily rise? Sol requires no temple to shelter Him, no roof to hide his incandescence. His cathedral is the firmament, His altar the very world itself.&lt;br /&gt;
&lt;br /&gt;
Yet not all that walk his holy earth receive his blessings, though even those that do not follow him are granted warmth. The condition of the lands beneath his grace reflects his love. Lands where order is kept, where law is upheld prosper under his gentle care. Lands consumed by vices, sins, and chaos will receive no gifts and in his name will they be punished.&lt;br /&gt;
&lt;br /&gt;
Sol is the measure of all things.&lt;br /&gt;
&lt;br /&gt;
|chapter2=Sol Invictus&lt;br /&gt;
|text2=Throughout the eras of history, there were those that rose above the rest and took up the burden of leadership. When the world suffers from famine or war, and when it flourishes in peace and abundance, there will ever be that figure that stands vigilant as the will of Sol made flesh, Sol’s great Mandate given life.&lt;br /&gt;
&lt;br /&gt;
The Solist Church teaches that such leaders do not arise by mere cosmic coincidence. In each era, among all the nations under the heavens, there comes one whom Sol marks with his blessing. This chosen bearer is known as the Sol Invictus – the Unconquered Sun, the mortal through whom divine authority is measured, the lawgiver in a world which falls to shadow and disorder so easily.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is not a title given by blood or lineage, nor is it guaranteed by mortal decree. His authority is the consequence of recognition: first by Sol’s own choosing, then by the Church’s insight and enlightenment, and finally, by the people who witnessed the shaping of their era before their own eyes.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, His Majesty, the Emperor of Ashenheim bears this mantle. His reign is marked by the beginning of the Third Era, and with it, the slow triumph of law and justice.&lt;br /&gt;
&lt;br /&gt;
The primary duty of Sol Invictus is the fostering of order. As Sol governs the day by predictable motion, so must his chosen govern the realm. Disorder, when unchecked, casts shadows across all lands under Sol’s light. Therefore, it is the charge of Sol Invictus to defeat disorder and to bring forth a new serenity.&lt;br /&gt;
&lt;br /&gt;
To follow Sol Invictus is not to worship a man, but to honour the judgement of Sol himself. For the Unconquered serves not as a god, nor as an idol, but as the earthly instrument of divine will, appointed to rule when the world most needs him.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is the hand of Law.&lt;br /&gt;
&lt;br /&gt;
|chapter3=The Solar Commandments&lt;br /&gt;
|text3=Thou shalt accept Sol as the true Divine, the Sustainer, the giver of Life and the everlasting Flame of the heavens.&lt;br /&gt;
&lt;br /&gt;
Thou shalt meet morning with reverence, and greet sunrise with prayer or with honest labor.&lt;br /&gt;
&lt;br /&gt;
Thou shalt praise Sol Invictus who was appointed through divine will, not as a god, but as the giver of law.&lt;br /&gt;
&lt;br /&gt;
Thou shalt uphold strength of faith, mind, and body, for the weak of will invite disorder.&lt;br /&gt;
&lt;br /&gt;
Thou shalt aid the lowly, defend the innocent, and stand firm against the unjust. Show mercy to the faithful and justice to the wicked.&lt;br /&gt;
&lt;br /&gt;
Let thy strength be disciplined and thy courage tempered, for power without measure is tyranny, and fear without cause is darkness.&lt;br /&gt;
&lt;br /&gt;
Thou shalt render justice without malice and mercy without weakness, thou shalt make the choice that is closest to the will of Sol.&lt;br /&gt;
&lt;br /&gt;
Thou shalt not profane nature, for it endures though Sol’s own light.&lt;br /&gt;
&lt;br /&gt;
Thou shalt shun the word of darkness – treachery, malice, and the counsel of the wicked – and remain in Sol’s holy grace.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Book]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2782</id>
		<title>Lectitio Solarum</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Lectitio_Solarum&amp;diff=2782"/>
		<updated>2025-12-27T02:24:48Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created page with &amp;quot;Lectitio Solarum is the current holy text of the Solist Church written in the Third Era of Cinder to elevate Emperor Nikolai Markov to living Sainthood and enforce the mandate of Sol throughout Ashenheim and Sanea.  {{IngameBook |title=Lectitio Solarum |subtitle=Sol&amp;#039;s Holy Word |author=The Solist Church |date=Early Third Era |location=Ashenheim  |chapter1=The Divine Sol |text1=Rejoice, for I bring you glorious news, God is in his heaven, and he loves you. So speaks our g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lectitio Solarum is the current holy text of the Solist Church written in the Third Era of Cinder to elevate Emperor Nikolai Markov to living Sainthood and enforce the mandate of Sol throughout Ashenheim and Sanea.&lt;br /&gt;
&lt;br /&gt;
{{IngameBook&lt;br /&gt;
|title=Lectitio Solarum&lt;br /&gt;
|subtitle=Sol&#039;s Holy Word&lt;br /&gt;
|author=The Solist Church&lt;br /&gt;
|date=Early Third Era&lt;br /&gt;
|location=Ashenheim&lt;br /&gt;
&lt;br /&gt;
|chapter1=The Divine Sol&lt;br /&gt;
|text1=Rejoice, for I bring you glorious news, God is in his heaven, and he loves you. So speaks our gospel, carried through the eras by heralds, scribes, and priests, written in paper, stone, and vellum. It is the unbroken truth, that which had survived the times when faith was wounded and meek, tarnished by those whose hearts have faltered.&lt;br /&gt;
&lt;br /&gt;
Sol is not distant, nor is he silent or neglectful. He manifests before our very eyes each day, for the day begins when he rises above the horizon; the golden fire above the world, the undying flame that purges filth. Every dawn is his greeting, every noon is dominion, and every dusk his deliverance.&lt;br /&gt;
&lt;br /&gt;
The Divine Sol is the sole god whose life has witnesses, whose power can be pointed to with mortal hands. Unlike the false gods of heathens and the unenlightened, his form does not reside in idols, or stones, or carvings and drawings of artisans; He soars through the sky horizon to horizon before the nations of the world.&lt;br /&gt;
&lt;br /&gt;
Thus our faith was founded not by rumor, nor by the mutterings of men upon mountains, but upon sight itself. What priest may lie about the Sun, when the Sun disproves him with his daily rise? Sol requires no temple to shelter Him, no roof to hide his incandescence. His cathedral is the firmament, His altar the very world itself.&lt;br /&gt;
&lt;br /&gt;
Yet not all that walk his holy earth receive his blessings, though even those that do not follow him are granted warmth. The condition of the lands beneath his grace reflects his love. Lands where order is kept, where law is upheld prosper under his gentle care. Lands consumed by vices, sins, and chaos will receive no gifts and in his name will they be punished.&lt;br /&gt;
&lt;br /&gt;
Sol is the measure of all things.&lt;br /&gt;
&lt;br /&gt;
|chapter2=Sol Invictus&lt;br /&gt;
|text2=Throughout the eras of history, there were those that rose above the rest and took up the burden of leadership. When the world suffers from famine or war, and when it flourishes in peace and abundance, there will ever be that figure that stands vigilant as the will of Sol made flesh, Sol’s great Mandate given life.&lt;br /&gt;
&lt;br /&gt;
The Solist Church teaches that such leaders do not arise by mere cosmic coincidence. In each era, among all the nations under the heavens, there comes one whom Sol marks with his blessing. This chosen bearer is known as the Sol Invictus – the Unconquered Sun, the mortal through whom divine authority is measured, the lawgiver in a world which falls to shadow and disorder so easily.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is not a title given by blood or lineage, nor is it guaranteed by mortal decree. His authority is the consequence of recognition: first by Sol’s own choosing, then by the Church’s insight and enlightenment, and finally, by the people who witnessed the shaping of their era before their own eyes.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, His Majesty, the Emperor of Ashenheim bears this mantle. His reign is marked by the beginning of the Third Era, and with it, the slow triumph of law and justice.&lt;br /&gt;
&lt;br /&gt;
The primary duty of Sol Invictus is the fostering of order. As Sol governs the day by predictable motion, so must his chosen govern the realm. Disorder, when unchecked, casts shadows across all lands under Sol’s light. Therefore, it is the charge of Sol Invictus to defeat disorder and to bring forth a new serenity.&lt;br /&gt;
&lt;br /&gt;
To follow Sol Invictus is not to worship a man, but to honour the judgement of Sol himself. For the Unconquered serves not as a god, nor as an idol, but as the earthly instrument of divine will, appointed to rule when the world most needs him.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is the hand of Law.&lt;br /&gt;
&lt;br /&gt;
|chapter3=The Solar Commandments&lt;br /&gt;
|text3=Thou shalt accept Sol as the true Divine, the Sustainer, the giver of Life and the everlasting Flame of the heavens.&lt;br /&gt;
&lt;br /&gt;
Thou shalt meet morning with reverence, and greet sunrise with prayer or with honest labor.&lt;br /&gt;
&lt;br /&gt;
Thou shalt praise Sol Invictus who was appointed through divine will, not as a god, but as the giver of law.&lt;br /&gt;
&lt;br /&gt;
Thou shalt uphold strength of faith, mind, and body, for the weak of will invite disorder.&lt;br /&gt;
&lt;br /&gt;
Thou shalt aid the lowly, defend the innocent, and stand firm against the unjust. Show mercy to the faithful and justice to the wicked.&lt;br /&gt;
&lt;br /&gt;
Let thy strength be disciplined and thy courage tempered, for power without measure is tyranny, and fear without cause is darkness.&lt;br /&gt;
&lt;br /&gt;
Thou shalt render justice without malice and mercy without weakness, thou shalt make the choice that is closest to the will of Sol.&lt;br /&gt;
&lt;br /&gt;
Thou shalt not profane nature, for it endures though Sol’s own light.&lt;br /&gt;
&lt;br /&gt;
Thou shalt shun the word of darkness – treachery, malice, and the counsel of the wicked – and remain in Sol’s holy grace.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2781</id>
		<title>CinderCivs:sandbox</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2781"/>
		<updated>2025-12-27T02:22:14Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox battle|name=Test battle|image=flag_ara.png|location=Aranna|image_alt=ara flag|image_caption=Flag of Aranna|date=sometime last night|result=Aranna|combatant1=Aranna|combatant2=Aranna|commander1=Aranna|commander2=Aranna|strength1=5|strength2=5|casualties1=5|casualties2=5}}&lt;br /&gt;
&lt;br /&gt;
test page, edit however you want but do not rename&lt;br /&gt;
&lt;br /&gt;
{{IngameBook&lt;br /&gt;
|title=Lectitio Solarum&lt;br /&gt;
|subtitle=Sol&#039;s Holy Word&lt;br /&gt;
|author=The Solist Church&lt;br /&gt;
|date=Early Third Era&lt;br /&gt;
|location=Ashenheim&lt;br /&gt;
&lt;br /&gt;
|chapter1=The Divine Sol&lt;br /&gt;
|text1=Rejoice, for I bring you glorious news, God is in his heaven, and he loves you. So speaks our gospel, carried through the eras by heralds, scribes, and priests, written in paper, stone, and vellum. It is the unbroken truth, that which had survived the times when faith was wounded and meek, tarnished by those whose hearts have faltered.&lt;br /&gt;
&lt;br /&gt;
Sol is not distant, nor is he silent or neglectful. He manifests before our very eyes each day, for the day begins when he rises above the horizon; the golden fire above the world, the undying flame that purges filth. Every dawn is his greeting, every noon is dominion, and every dusk his deliverance.&lt;br /&gt;
&lt;br /&gt;
The Divine Sol is the sole god whose life has witnesses, whose power can be pointed to with mortal hands. Unlike the false gods of heathens and the unenlightened, his form does not reside in idols, or stones, or carvings and drawings of artisans; He soars through the sky horizon to horizon before the nations of the world.&lt;br /&gt;
&lt;br /&gt;
Thus our faith was founded not by rumor, nor by the mutterings of men upon mountains, but upon sight itself. What priest may lie about the Sun, when the Sun disproves him with his daily rise? Sol requires no temple to shelter Him, no roof to hide his incandescence. His cathedral is the firmament, His altar the very world itself.&lt;br /&gt;
&lt;br /&gt;
Yet not all that walk his holy earth receive his blessings, though even those that do not follow him are granted warmth. The condition of the lands beneath his grace reflects his love. Lands where order is kept, where law is upheld prosper under his gentle care. Lands consumed by vices, sins, and chaos will receive no gifts and in his name will they be punished.&lt;br /&gt;
&lt;br /&gt;
Sol is the measure of all things.&lt;br /&gt;
&lt;br /&gt;
|chapter2=Sol Invictus&lt;br /&gt;
|text2=Throughout the eras of history, there were those that rose above the rest and took up the burden of leadership. When the world suffers from famine or war, and when it flourishes in peace and abundance, there will ever be that figure that stands vigilant as the will of Sol made flesh, Sol’s great Mandate given life.&lt;br /&gt;
&lt;br /&gt;
The Solist Church teaches that such leaders do not arise by mere cosmic coincidence. In each era, among all the nations under the heavens, there comes one whom Sol marks with his blessing. This chosen bearer is known as the Sol Invictus – the Unconquered Sun, the mortal through whom divine authority is measured, the lawgiver in a world which falls to shadow and disorder so easily.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is not a title given by blood or lineage, nor is it guaranteed by mortal decree. His authority is the consequence of recognition: first by Sol’s own choosing, then by the Church’s insight and enlightenment, and finally, by the people who witnessed the shaping of their era before their own eyes.&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, His Majesty, the Emperor of Ashenheim bears this mantle. His reign is marked by the beginning of the Third Era, and with it, the slow triumph of law and justice.&lt;br /&gt;
&lt;br /&gt;
The primary duty of Sol Invictus is the fostering of order. As Sol governs the day by predictable motion, so must his chosen govern the realm. Disorder, when unchecked, casts shadows across all lands under Sol’s light. Therefore, it is the charge of Sol Invictus to defeat disorder and to bring forth a new serenity.&lt;br /&gt;
&lt;br /&gt;
To follow Sol Invictus is not to worship a man, but to honour the judgement of Sol himself. For the Unconquered serves not as a god, nor as an idol, but as the earthly instrument of divine will, appointed to rule when the world most needs him.&lt;br /&gt;
&lt;br /&gt;
Sol Invictus is the hand of Law.&lt;br /&gt;
&lt;br /&gt;
|chapter3=The Solar Commandments&lt;br /&gt;
|text3=Thou shalt accept Sol as the true Divine, the Sustainer, the giver of Life and the everlasting Flame of the heavens.&lt;br /&gt;
&lt;br /&gt;
Thou shalt meet morning with reverence, and greet sunrise with prayer or with honest labor.&lt;br /&gt;
&lt;br /&gt;
Thou shalt praise Sol Invictus who was appointed through divine will, not as a god, but as the giver of law.&lt;br /&gt;
&lt;br /&gt;
Thou shalt uphold strength of faith, mind, and body, for the weak of will invite disorder.&lt;br /&gt;
&lt;br /&gt;
Thou shalt aid the lowly, defend the innocent, and stand firm against the unjust. Show mercy to the faithful and justice to the wicked.&lt;br /&gt;
&lt;br /&gt;
Let thy strength be disciplined and thy courage tempered, for power without measure is tyranny, and fear without cause is darkness.&lt;br /&gt;
&lt;br /&gt;
Thou shalt render justice without malice and mercy without weakness, thou shalt make the choice that is closest to the will of Sol.&lt;br /&gt;
&lt;br /&gt;
Thou shalt not profane nature, for it endures though Sol’s own light.&lt;br /&gt;
&lt;br /&gt;
Thou shalt shun the word of darkness – treachery, malice, and the counsel of the wicked – and remain in Sol’s holy grace.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2780</id>
		<title>CinderCivs:sandbox</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2780"/>
		<updated>2025-12-27T02:20:01Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox battle|name=Test battle|image=flag_ara.png|location=Aranna|image_alt=ara flag|image_caption=Flag of Aranna|date=sometime last night|result=Aranna|combatant1=Aranna|combatant2=Aranna|commander1=Aranna|commander2=Aranna|strength1=5|strength2=5|casualties1=5|casualties2=5}}&lt;br /&gt;
&lt;br /&gt;
test page, edit however you want but do not rename&lt;br /&gt;
&lt;br /&gt;
{{IngameBook&lt;br /&gt;
|title=The March of the Ten Thousand&lt;br /&gt;
|subtitle=An Account of the Greek Mercenaries&lt;br /&gt;
|author=Xenophon of Athens&lt;br /&gt;
|date=circa 370 BC&lt;br /&gt;
|location=Athens&lt;br /&gt;
&lt;br /&gt;
|chapter1=The Gathering of the Army&lt;br /&gt;
|text1=When Cyrus summoned the Greek mercenaries, he did so under the pretense of an expedition against the Pisidians, a warlike people dwelling in the mountains. Many of the generals suspected no greater design, though a few had heard rumors of a more ambitious undertaking.&lt;br /&gt;
&lt;br /&gt;
Clearchus of Sparta was among the first to assemble his men. Though harsh in discipline, he was respected for his experience in war. The soldiers, many of whom were exiles or men driven by poverty, followed him willingly, preferring danger to idleness.&lt;br /&gt;
&lt;br /&gt;
As the army gathered, it became clear that Cyrus possessed great wealth and ambition. Supplies were plentiful, pay was promised generously, and the men were confident that fortune favored them. Yet few understood the true aim of the march.&lt;br /&gt;
&lt;br /&gt;
|chapter2=The Death of Cyrus&lt;br /&gt;
|text2=At Cunaxa the armies met. Cyrus, seeing his brother Artaxerxes among the enemy, charged directly at him with a small band of followers. He struck the king, but was himself struck down in the confusion of battle.&lt;br /&gt;
&lt;br /&gt;
When word of Cyrus&#039;s death spread, despair fell upon the Greeks. Their employer was dead, they stood deep in hostile territory, and they were surrounded by enemies. Many believed all was lost.&lt;br /&gt;
&lt;br /&gt;
Yet the Greek forces had not been defeated in battle. Their ranks remained intact, and their discipline held. This fact, though small, would prove decisive in the days to come.&lt;br /&gt;
&lt;br /&gt;
|chapter3=The Treachery of Tissaphernes&lt;br /&gt;
|text3=Tissaphernes, a Persian satrap, approached the Greeks with offers of peace and safe passage. Trusting his words, the generals agreed to a meeting under truce.&lt;br /&gt;
&lt;br /&gt;
There they were seized and put to death. News of the betrayal struck the camp like a blow. The army was left leaderless, surrounded, and without guides.&lt;br /&gt;
&lt;br /&gt;
In this moment of crisis, the soldiers gathered and spoke among themselves. They resolved not to surrender, but to elect new leaders from among their own ranks and attempt the long march home.&lt;br /&gt;
&lt;br /&gt;
|chapter4=The Long Retreat&lt;br /&gt;
|text4=Through snow and hostile lands the Greeks marched northward. Hunger, cold, and constant skirmishes wore them down, yet discipline and mutual trust sustained them.&lt;br /&gt;
&lt;br /&gt;
At last, from a mountain ridge, the cry rang out: &amp;quot;The sea! The sea!&amp;quot; The sight of the Black Sea renewed their spirits, for it meant they were once more among Greek lands.&lt;br /&gt;
&lt;br /&gt;
Though many hardships yet remained, the greatest danger was past. Their march became a testament to endurance, leadership, and the power of men bound by shared fate.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2779</id>
		<title>CinderCivs:sandbox</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2779"/>
		<updated>2025-12-27T02:18:28Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox battle|name=Test battle|image=flag_ara.png|location=Aranna|image_alt=ara flag|image_caption=Flag of Aranna|date=sometime last night|result=Aranna|combatant1=Aranna|combatant2=Aranna|commander1=Aranna|commander2=Aranna|strength1=5|strength2=5|casualties1=5|casualties2=5}}&lt;br /&gt;
&lt;br /&gt;
test page, edit however you want but do not rename&lt;br /&gt;
&lt;br /&gt;
{{IngameBook|title=3 big balls|subtitle=Looks like we playin tennis|author=nonvolatile|date=33 AD|location=Aranna|chapter1=Dummy chapter 1|text1=gay|chapter2=Dummy chapter 2|text2=Gayer}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2778</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2778"/>
		<updated>2025-12-27T02:17:12Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:720px; padding:24px; background:#fdfcf7; border:1px solid #cfcfcf; font-family:serif; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{date|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{text|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:Book&amp;diff=2777</id>
		<title>Template:Book</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:Book&amp;diff=2777"/>
		<updated>2025-12-27T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Nex23 moved page Template:Book to Template:IngameBook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:IngameBook]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2776</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2776"/>
		<updated>2025-12-27T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Nex23 moved page Template:Book to Template:IngameBook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  max-width:720px;&lt;br /&gt;
  padding:24px;&lt;br /&gt;
  background:#fdfcf7;&lt;br /&gt;
  border:1px solid #cfcfcf;&lt;br /&gt;
  font-family:serif;&lt;br /&gt;
  line-height:1.6;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}{{{date|}}}{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{author|}}}|&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{date|}}}|&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{location|}}}|&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Formats in-game Minecraft books, letters, and texts with optional metadata and chapters.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;author&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Author&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;date&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Date Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Full Text (no chapters)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Used only if no chapters are defined.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2775</id>
		<title>CinderCivs:sandbox</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2775"/>
		<updated>2025-12-27T02:15:51Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox battle|name=Test battle|image=flag_ara.png|location=Aranna|image_alt=ara flag|image_caption=Flag of Aranna|date=sometime last night|result=Aranna|combatant1=Aranna|combatant2=Aranna|commander1=Aranna|commander2=Aranna|strength1=5|strength2=5|casualties1=5|casualties2=5}}&lt;br /&gt;
&lt;br /&gt;
test page, edit however you want but do not rename&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2774</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2774"/>
		<updated>2025-12-27T02:15:30Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  max-width:720px;&lt;br /&gt;
  padding:24px;&lt;br /&gt;
  background:#fdfcf7;&lt;br /&gt;
  border:1px solid #cfcfcf;&lt;br /&gt;
  font-family:serif;&lt;br /&gt;
  line-height:1.6;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}{{{date|}}}{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{author|}}}|&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{date|}}}|&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{location|}}}|&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Formats in-game Minecraft books, letters, and texts with optional metadata and chapters.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;author&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Author&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;date&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Date Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Full Text (no chapters)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Used only if no chapters are defined.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2773</id>
		<title>CinderCivs:sandbox</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=CinderCivs:sandbox&amp;diff=2773"/>
		<updated>2025-12-27T02:12:02Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox battle|name=Test battle|image=flag_ara.png|location=Aranna|image_alt=ara flag|image_caption=Flag of Aranna|date=sometime last night|result=Aranna|combatant1=Aranna|combatant2=Aranna|commander1=Aranna|commander2=Aranna|strength1=5|strength2=5|casualties1=5|casualties2=5}}&lt;br /&gt;
&lt;br /&gt;
test page, edit however you want but do not rename&lt;br /&gt;
&lt;br /&gt;
{{Book&lt;br /&gt;
|title=Letter to Menoeceus&lt;br /&gt;
|subtitle=On Happiness and the Good Life&lt;br /&gt;
|author=Epicurus&lt;br /&gt;
|date=circa 300 BC&lt;br /&gt;
|location=Athens&lt;br /&gt;
|chapter1=On the Fear of the Gods&lt;br /&gt;
|text1=First believe that God is a living being, immortal and blessed, according to the notion of God commonly held. Do not assign to him anything foreign to his immortality or repugnant to his blessedness.&lt;br /&gt;
|chapter2=On Death&lt;br /&gt;
|text2=Become accustomed to the belief that death is nothing to us. For all good and evil consists in sensation, but death is deprivation of sensation.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2772</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2772"/>
		<updated>2025-12-27T02:11:26Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  max-width:720px;&lt;br /&gt;
  padding:24px;&lt;br /&gt;
  background:#fdfcf7;&lt;br /&gt;
  border:1px solid #cfcfcf;&lt;br /&gt;
  font-family:serif;&lt;br /&gt;
  line-height:1.6;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}{{{date|}}}{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{author|}}}|&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{date|}}}|&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{location|}}}|&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Formats in-game Minecraft books, letters, and texts with optional metadata and chapters.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;author&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Author&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;date&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Date Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Full Text (no chapters)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Used only if no chapters are defined.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2771</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2771"/>
		<updated>2025-12-27T02:04:16Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  max-width:720px;&lt;br /&gt;
  padding:24px;&lt;br /&gt;
  background:#fdfcf7;&lt;br /&gt;
  border:1px solid #cfcfcf;&lt;br /&gt;
  font-family:serif;&lt;br /&gt;
  line-height:1.6;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}{{{date|}}}{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{author|}}}|&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{date|}}}|&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{location|}}}|&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Formats in-game Minecraft books, letters, and texts with optional metadata and chapters.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;author&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Author&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;date&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Date Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Full Text (no chapters)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Used only if no chapters are defined.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Book&lt;br /&gt;
|title=Letter to Menoeceus&lt;br /&gt;
|subtitle=On Happiness and the Good Life&lt;br /&gt;
|author=Epicurus&lt;br /&gt;
|date=circa 300 BC&lt;br /&gt;
|location=Athens&lt;br /&gt;
|chapter1=On the Fear of the Gods&lt;br /&gt;
|text1=First believe that God is a living being, immortal and blessed, according to the notion of God commonly held. Do not assign to him anything foreign to his immortality or repugnant to his blessedness.&lt;br /&gt;
|chapter2=On Death&lt;br /&gt;
|text2=Become accustomed to the belief that death is nothing to us. For all good and evil consists in sensation, but death is deprivation of sensation.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2770</id>
		<title>Template:IngameBook</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:IngameBook&amp;diff=2770"/>
		<updated>2025-12-27T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt; &amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;   max-width:720px;   padding:24px;   background:#fdfcf7;   border:1px solid #cfcfcf;   font-family:serif;   line-height:1.6; &amp;quot;&amp;gt;  {{#if:{{{title|}}}| &amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt; {{{title}}} &amp;lt;/div&amp;gt; }}  {{#if:{{{subtitle|}}}| &amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt; {{{subtitle}}} &amp;lt;/div&amp;gt; }}  {{#if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  max-width:720px;&lt;br /&gt;
  padding:24px;&lt;br /&gt;
  background:#fdfcf7;&lt;br /&gt;
  border:1px solid #cfcfcf;&lt;br /&gt;
  font-family:serif;&lt;br /&gt;
  line-height:1.6;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{title|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.8em; font-weight:bold; text-align:center; margin-bottom:0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{subtitle|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.2em; text-align:center; margin-bottom:1em; color:#555;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subtitle}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{author|}}}{{{date|}}}{{{location|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:0.9em; margin-bottom:1.5em; color:#444;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{author|}}}|&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; {{{author}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{date|}}}|&amp;lt;b&amp;gt;Written:&amp;lt;/b&amp;gt; {{{date}}}&amp;lt;br&amp;gt;}&lt;br /&gt;
{{#if:{{{location|}}}|&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; {{{location}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{#if:{{{chapter1|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter2|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter2}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text2}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter3|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter3}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text3}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{chapter4|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.3em; font-weight:bold; margin-bottom:0.5em;&amp;quot;&amp;gt;{{{chapter4}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{text4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{{text}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Formats in-game Minecraft books, letters, and texts with optional metadata and chapters.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;subtitle&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Subtitle&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;author&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Author&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;date&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Date Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location Written&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Full Text (no chapters)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Used only if no chapters are defined.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 1 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text2&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 2 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text3&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 3 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;chapter4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Title&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;text4&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Chapter 4 Text&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2748</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2748"/>
		<updated>2025-10-22T20:46:55Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
* &#039;&#039;&#039;Fortified Tile&#039;&#039;&#039; - A tile that is adjacent to a fort tile. Its progress is by default &lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tile Bossbars&lt;br /&gt;
!Development Level&lt;br /&gt;
!Bossbar size&lt;br /&gt;
!Starting value&lt;br /&gt;
|-&lt;br /&gt;
|Fort&lt;br /&gt;
|820&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Urban&lt;br /&gt;
|760&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Developed&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Undeveloped&lt;br /&gt;
|360&lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Main_Page&amp;diff=2727</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Main_Page&amp;diff=2727"/>
		<updated>2025-09-13T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 900px; margin: 0 auto; background-color: #f9f9f9; border-radius: 15px; padding: 15px; border: 1px solid #ccc; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:World_Map_20250110.png|frameless|600px|alt=Cinder Map 2025.01.10 by nex23.]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size: 120%; font-weight: bold; margin-top: 10px;&amp;quot;&amp;gt;Map of political claims on Cinder&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size: 100%; font-style: italic; color: #555;&amp;quot;&amp;gt;By nex23&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Rulebox}}&lt;br /&gt;
== What is CinderCivs? ==&lt;br /&gt;
[https://cindercivs.net CinderCivs] is a geopolitical role-playing (RP) Minecraft server that emphasizes player contributions and freedoms. The server is unique in that its maps, videos, advertising materials, lore, and writings are all created by the players and shared within the [https://discord.gg/H8kJcMEAUn community Discord].&lt;br /&gt;
&lt;br /&gt;
To enhance the core experience, CinderCivs implements specific [[Gameplay Changes|limitations]] and [[Gameplay Changes|plugins]]. One of the server’s notable features is a distinctive war organization system inspired by grand strategy video games and tabletop wargames, adding a strategic depth to wars and battles.&lt;br /&gt;
&lt;br /&gt;
Access to the server is granted through a public application and interview process conducted on the Discord. The approval of new players involves a public voting and discussion process by the administrators, allowing current approved members to participate in the evaluation.&lt;br /&gt;
&lt;br /&gt;
== Where did the server come from? ==&lt;br /&gt;
CinderCivs launched on August 15, 2023 with a clear goal of creating a roleplay server centered around geopolitics and its many characters that enjoys a trust-based transparent staff team. The server was founded with an already existing friendly community, many of whom still play on the server.&lt;br /&gt;
&lt;br /&gt;
Together, they developed a unique set of rules and gameplay changes aimed at delivering a novel and enjoyable geopolitical experience. The collaborative efforts of the founding team have shaped CinderCivs into a server where player contributions and a strategic approach to gameplay are central to its appeal.&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_of_the_Coalition&amp;diff=2714</id>
		<title>War of the Coalition</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_of_the_Coalition&amp;diff=2714"/>
		<updated>2025-09-12T18:05:21Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP{{Infobox battle|name=War of the Coalition|image=|location=Continent of Fortica|image_alt=|image_caption=|date=|result=Coalition victory|combatant1=[[File:Thundra_flag.png|border|20px]] Empire of Thundra (from 26/6 to 1/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[] Third Republic of Thundra &amp;lt;br&amp;gt; (from 2/7 to 7/9) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thundra_flag.png|border|20px]] Fourth Republic of Thundra (from 7/9 to 9/9)  &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ritannian Empire.png|border|20px]] Empire of Ritannia (to 18/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ritanniaflag.jpeg|border|20px]] Fourth Ritannian Republic (from 18/7) &amp;lt;br&amp;gt;|combatant2=[[File:Flag of Istraks.png|border|20px]] Kingdom of Istraks (to 26/6) &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Nsf_flag_2.png|border|20px]] North Sanean Federation (from 26/6) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scaldarra.png|border|20px]] Great Scaldarren Sultanate (from 27/6) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OsarkSovereignty.png|border|20px]] Osark Sovereignty (from 1/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tazkuytai.png|border|20px]] Principality of Tazkuytai (from 1/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Vukodlak Flag.png|border|20px]] Empire of Vukodlak (from 1/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Barbacenarev.png|border|20px]] Revolutionary Republic of Barbacena (from 1/7 to 2/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Danouvia-Scneimunt.png|border|20px]] Revolutionary Republic of Hollenberg (from 1/7 to 22/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malkavia.png|border|20px]] Malkavian Union (from 1/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Foehn&#039;s Standard.png|border|20px]] Jarldom of Foehn (from 1/7 to 2/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Britannica.png|20px]] Kingdom of Britannica (from 1/7 to 21/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag Mistense.png|border|20px]] Confederation of Mistensia from (2/7) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Crannoghold flag.png|border|20px]] Crannoghold Resistance (from 28/8) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aranna2.png|border|20px]] Arannese Kaiserreich  (from 28/8) &amp;lt;br&amp;gt;|commander1=[[File:Thundra_flag.png|border|20px]]/[] Imperator Magnus &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Thundra_flag.png|border|20px]]/[] Commander-General Agnat &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thundra_flag.png|border|20px]]/[] Lord Hypres &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thundra_flag.png|border|20px]] Jarl Deirdru Vergliez &amp;lt;br&amp;gt;&lt;br /&gt;
[] Pope-Thundarch Peasant &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Thundra_flag.png|border|20px]] Thundarch Sterni &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ritannian Empire.png|border|20px]] Emperor Pepper Petalilii&lt;br /&gt;
[[File:Ritanniaflag.jpeg|border|20px]] Grand Vizer Sine Nomine|commander2=[[File:Flag of Istraks.png|border|20px]]/[[File:Nsf_flag_2.png|border|20px]] The Prophet &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Nsf_flag_2.png|border|20px]] Chancellor Nikolai Markov &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Nsf_flag_2.png|border|20px]] General Frog &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scaldarra.png|border|20px]] Sultan of Scaldarra &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OsarkSovereignty.png|border|20px]] Sovereign Seth Osark &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OsarkSovereignty.png|border|20px]] Duke Rex Sloan &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tazkuytai.png|border|20px]] Prince Sekuydu Auteus &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tazkuytai.png|border|20px]] Duke Darne of Grasyn &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tazkuytai.png|border|20px]] Lord Miyo Nuandre &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Vukodlak Flag.png|border|20px]] Emperor Radzig Markow &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malkavia.png|border|20px]] Hetmanate Serhij Horba &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Foehn&#039;s Standard.png|border|20px]]/[[File:Malkavia.png|border|20px]] Jarl Derdriu Vergliez &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Britannica.png|20px]] King Dan Wellesly &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Crannoghold flag.png|border|20px]] Robert McDuill &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aranna2.png|border|20px]] Luther Adhemar-Whitestrake &amp;lt;br&amp;gt;|strength1=12 Soldiers|strength2=53 Soldiers|casualties1=High|casualties2=High}}&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2701</id>
		<title>Template:Monthly</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2701"/>
		<updated>2025-09-01T18:10:26Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cedff2; background-color:#f5faff; padding:5px 15px 15px 8px; width:49.7%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cedff2; border-color: #a3b0bf;&amp;quot;&amp;gt;This month on CinderCivs&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:{{{current_events_pic|}}}|thumb|{{{current_events_pic_desc|}}}]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:Features&amp;diff=2700</id>
		<title>Template:Features</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:Features&amp;diff=2700"/>
		<updated>2025-09-01T18:09:33Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Nex23 moved page Template:Features to Template:Monthly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Monthly]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2699</id>
		<title>Template:Monthly</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2699"/>
		<updated>2025-09-01T18:09:33Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Nex23 moved page Template:Features to Template:Monthly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cedff2; background-color:#f5faff; padding:5px 15px 15px 8px; width:49.7%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cedff2; border-color: #a3b0bf;&amp;quot;&amp;gt;Current Events&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:{{{current_events_pic|}}}|thumb|{{{current_events_pic_desc|}}}]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2698</id>
		<title>Template:Monthly</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Template:Monthly&amp;diff=2698"/>
		<updated>2025-09-01T18:09:05Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created page with &amp;quot;__NOTOC__ {| style=&amp;quot;width:100%; margin-top:7px&amp;quot; | rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; | | rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cedff2; background-color:#f5faff; padding:5px 15px 15px 8px; width:49.7%; vertical-align:top;&amp;quot; |  &amp;lt;h4 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cedff2; border-color: #a3b0bf;&amp;quot;&amp;gt;Current Events&amp;lt;/h4&amp;gt;  &amp;lt;!-- File:{{{current_events...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:7px&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:4px&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border:1px solid #cedff2; background-color:#f5faff; padding:5px 15px 15px 8px; width:49.7%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cedff2; border-color: #a3b0bf;&amp;quot;&amp;gt;Current Events&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:{{{current_events_pic|}}}|thumb|{{{current_events_pic_desc|}}}]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Main_Page&amp;diff=2697</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Main_Page&amp;diff=2697"/>
		<updated>2025-09-01T18:01:33Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 900px; margin: 0 auto; background-color: #f9f9f9; border-radius: 15px; padding: 15px; border: 1px solid #ccc; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:World_Map_20250110.png|frameless|600px|alt=Cinder Map 2025.01.10 by nex23.]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size: 120%; font-weight: bold; margin-top: 10px;&amp;quot;&amp;gt;Map of political claims on Cinder&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size: 100%; font-style: italic; color: #555;&amp;quot;&amp;gt;By nex23&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Rulebox}}&lt;br /&gt;
== What is CinderCivs? ==&lt;br /&gt;
[https://cindercivs.net CinderCivs] is a geopolitical role-playing (RP) Minecraft server that emphasizes player contributions and freedoms. The server is unique in that its maps, videos, advertising materials, lore, and writings are all created by the players and shared within the [https://discord.gg/H8kJcMEAUn community Discord].&lt;br /&gt;
&lt;br /&gt;
To enhance the core experience, CinderCivs implements specific [[Gameplay Changes|limitations]] and [[Gameplay Changes|plugins]]. One of the server’s notable features is a distinctive war organization system inspired by grand strategy video games and tabletop wargames, adding a strategic depth to wars and battles.&lt;br /&gt;
&lt;br /&gt;
Access to the server is granted through a public application and interview process conducted on the Discord. The approval of new players involves a public voting and discussion process by the administrators, allowing current approved members to participate in the evaluation.&lt;br /&gt;
&lt;br /&gt;
== Where did the server come from? ==&lt;br /&gt;
CinderCivs launched on August 15, 2023 with a clear goal of creating a roleplay server centered around geopolitics and its many characters that enjoys a trust-based transparent staff team. The server was founded by ToiletLad_ and Swonki with an already existing friendly community, many of whom still play on the server.&lt;br /&gt;
&lt;br /&gt;
Together, they developed a unique set of rules and gameplay changes aimed at delivering a novel and enjoyable geopolitical experience. The collaborative efforts of the founding team have shaped CinderCivs into a server where player contributions and a strategic approach to gameplay are central to its appeal.&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=San%C3%A9a&amp;diff=2694</id>
		<title>Sanéa</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=San%C3%A9a&amp;diff=2694"/>
		<updated>2025-09-01T17:45:53Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; margin: 0 0 0 0.5em; text-align: center; background-color: light-gray; font-size: 85%; border: 1px solid gray; padding: 0.2em; width: 250px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 250px; background-color: #EAC063; font-size:125%&amp;quot; | Commonwealth of Sanéa&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Flag of the Commmonwealth of Sanéa.png|230px|alt=Commonwealth banner]] Flag of Sanéa&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{Banner|banner=SanéaBanner.png|1=1|2=2|3=e|4=c|5=x|6=c|7=w|8=2|9=s|10=1|11=u|12=c|13=b}} In-game Banner of Sanéa&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sanémap2.png|alt=Sanéa as of june 3rd, 2024|230x230px]] Map of claimable areas showing the territory of Sanéa in gold&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 72px;&amp;quot; |&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 18–20 citizens&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
| Sanéan&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| East-central Cinder; the Sanéan Ocean&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
| Sanafiorina&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Imperator&#039;&#039;&#039;&lt;br /&gt;
| [[Cyrus the Benevolent]]&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
| [[Bca|Ivan]] [[Ivan Elvstrøm|Elvstrøm]]&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
| Secular&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [//https://docs.google.com/document/d/1IiblqqnpUZVwFpF5XQ3Oz9Dq-p31dK10GJBBFUqFm3E/edit#heading=h.4w76ek6dway1 Constitution of the Commonwealth of Sanéa]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanéa&#039;&#039;&#039; ([[wikipedia:Help:IPA/English|/sɑː.neɪ.ɑː]]/), officially the &#039;&#039;&#039;Commonwealth of Sanéa,&#039;&#039;&#039; was a [[wikipedia:Constitutional monarchy|constitutional monarchy]] located in the near-spawn area and global south. It was founded on March 17th, 2024 upon the unification of the [[Dirynum|Duchy of Dirynum]] and the [[Messenia|Principate of Messenia]]. The capital of Sanéa was Sanafiorina, located within the Government Capital Territory in the west of the Commonwealth. Sanéa borders [[Sprúsia]] in the east, the Yergolan Plains in the south-west, and the Tsagaan Khanate in the west.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
The Commonwealth was named after the Sanéan ocean, though the origins of the name of the sea are ambiguous. Modern scholars in the linguistic field generally agree that the name Sanéa comes from Sanéic, which in turn is theorised to mean &#039;Clean&#039; or &#039;Clear&#039; in old Proto-Danouvian. Similar names of the Sea come to us in the Mústyr language and in Danouvian. The name is also present in [[Ascëan]], however this is probably a name that was adopted after the Ascëan migration into modern-day Sanéa.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Prelude ===&lt;br /&gt;
The lands that now make up the vast majority of Sanéa were in the past a part of [[Danúvia|Danouvia]]. It were the Danouvians that built up cities like Hanzia and Ístropolj, and it was the Danouvian collapse that laid the way for the eventual founding of Sanéa. On the fourth of January 2024, the remnants of the Danouvian government requested to be incorporated into [[Parakascëa]]. This request was granted and the two states formed the [[Principate of Messenia]]. A not too dissimilar story played out in parallel in the south. During the collapse of Danouvia, large parts of the Republic were sold to the [[Duchy of Dyrinum|Duchy of Dirynum]]. Which continued to administer these lands up into the unification of Sanéa. Dirynum followed in Danouvia&#039;s tradition of being a democratic monarchy, whilst Messenia leaned more authoritarian, but being less centralised than Dirynum.&lt;br /&gt;
&lt;br /&gt;
=== Continued relations in the post-Danouvian lands ===&lt;br /&gt;
Both Dirynum and Messenia partook in numerous treaties with each other which strengthened bonds with the two states, culturally, too the nations stayed close to each other. Their shared Danouvian inheritance and Danouvian populations meant that there was always cultural exchange happening between the two neighbouring states. The collapse of Danouvia did of course mean that there was less cooperation within the ex-Danouvian lands than before the collapse, but the cooperation never ceased which meant that the populations of both Dirynum and Sanéa, rather Danouvian or not, still viewed each other as close kin.&lt;br /&gt;
&lt;br /&gt;
=== Unification period (March 2024) ===&lt;br /&gt;
On the 12th of March 2024, Princeps [[Tarsius of Ephesus|Tarasius of Ephesus]] of Messenia was contacted by his Diryn counterpart [[Cyrus the Benevolent|Duke Cyrus the Benevolent]] about prospects of uniting the two brother states in a political union. The talks were conducted in secret, with no official declarations of intent to unite being publicly issued before the unification. The talks mainly focused on how the government would work, with little room being spared for cultural and economic integration of the two states, since it was assumed integration would naturally follow unification. After four days of hard and long negotiations, the [https://docs.google.com/document/d/1IiblqqnpUZVwFpF5XQ3Oz9Dq-p31dK10GJBBFUqFm3E/edit?usp=sharing First Constitution of Sanéa] was agreed to on March 17th, with both the Diryn and Messenian governments agreeing to it without opposition. The announcement of the unification was issued on the following day. In the same week, Alaetia was chosen as the capital for the Commonwealth, and the national flag was adopted, both these things happened during the tenure of [[Luís Kazymir]] as Consul. &lt;br /&gt;
&lt;br /&gt;
=== First Era of Sanéa (March-April 2024) ===&lt;br /&gt;
The Senate of Sanéa was central to its government, therefore the first act that Diarchs [[Tarasius of Ephesus]] and [[Cyrus the Benevolent]] did was calling elections for the Senate. The Election of the First Senate took place on March 21st and ran through to March 22nd. This Senate voted to elect [[Luís Kazymir]], the last member of the Kazymir dynasty, as its Consul. The first three weeks post-unification were marked by both government initatives, as well as [[wikipedia:Grassroots|grassroots]] initiatives to bring the populations of Sanéa closer together. It was during the pre-election period that the Yergola war took place, and because of the lack of government the Commonwealth stayed neutral, though Sanéans did volunteer to fight on both sides.&lt;br /&gt;
&lt;br /&gt;
After the appointment of Kazymir as Consul, the nation focused on building itself up internally. New laws were issued to encourage the creation of infrastructure, to boost the economy, and to increase Sanéa&#039;s international reach and influence. The nation used its status of internationally recognized great power to leverage influence in the south, specifically using its leverage to keep the northern nations out of the south. It upheld the [https://docs.google.com/document/d/1CARLgdAuD4Wz9jF-pgcaJNM_IiLmA3Y2p0iksn9W9BQ/edit?usp=sharing Treaty of Korinthés] which Messenia had signed with [[Cauldra]] to ensure that the Revolutionary Internationale would not expand south of Sanéa. Sanéa viewed itself as the keeper of the peace in the southern hemisphere. It was during these first weeks of Sanéa that the Liberal Party of Sanéa and the Reformists both had their starts as first informal, but later formal factions within the Senate. More projects were being finished, and more farms were being built, Sanéa was flourishing.&lt;br /&gt;
&lt;br /&gt;
The trend of prosperity would be halted on the 19th of April, though. On that day, to mark the near-completion of the City of Alaetia, diarch Tarasius of Ephesus was giving a press conference about Sanéa and his future plans pertaining to Sanéa. Whilst answering questions from the crowd, [[Sol Aureus]], an ex-Sanéan and professional hitman, assassinated the diarch. The Diarch would live until the next morning, passing away on the 20th of April 2024. His death was seen by many as the end of the first chapter of Sanéan history, with the author of the constitution and father of the nation dying and his title passing onto his selected heir, the Consul Luís Kazymir.&lt;br /&gt;
&lt;br /&gt;
=== Second Era of Sanéa (April-) ===&lt;br /&gt;
With the ascension of Luís Kazymir as Diarch, he resigned his post as Consul, which he gave to Liberal Senator [[Ivan Elvstrøm]]. The death of Tarasius was met with international condolences from friend and foe alike. After the appointment of Elvstrøm as Consul the nation started to settle into its modern political order, competing with the HPE over influence in the south whilst generally having few relations with the north. This period saw further development of places like [[Palermo]], development throughout the [[Théma of Danouvia]], and continued planning and early preparation work on the [[New Sanéan Capital Project]]. The Treaty of Korinthés was dissolved in this period. Not long after, following a court case elections were held on the 31st of May, this led to the ascension of ex-Arannan [[Bca]] as Consul of Sanéa. &lt;br /&gt;
&lt;br /&gt;
==== The Bca administration ====&lt;br /&gt;
The Bca administration began following the elections of the 9th Rotation, and this period began with newfound hope, with the Senate voting in favour of expansions south, the democratisation of international relations, the termination of the IFERN contract, and the standardisation of the military, complete with the construction of a new arena. However, this period was also marred by the involvement of the neighbouring Lendisti Tribe, which had settled near Parakás and had been vassalised by the Sanéan state. Its leader, [[Aleksy Zerzan]], would continue to involve himself in senatorial affairs, to the extent that he would be the subject of chagrin by senators. This period would soon be defined by further lack of communication between Cyrus the Benevolent and the rest of the government - as following the Firgardian crusade on Kothmire, the Firgardian government demanded compensation in response to the Sanéan and Lendisti annexation of Kothmirian territory - ultimately leading to further splintering between the Diarchs and the Senate. Relations with the Lendisti would soon become strained, however, as Aleksy Zerzan would be suppositioned by Spurius Aemilianus, nulling the vassalisation treaty and entering hostile relations with Sanéa. Following this, Sanéa, temporarily led by Antoine Nouveau, would begin preparations for war. During this crucial time, Bca&#039;s inactivity stood out in stark contrast to the panic and chaos within Sanéa, and a vote of no confidence was passed, with Ivan Elvstrøm returning as Consul.&lt;br /&gt;
&lt;br /&gt;
==== The second Ivan Elvstrøm administration ====&lt;br /&gt;
The Elvstrøm administration was hastily sworn in to handle the Lendisti Crisis. Under the leadership of Elvstrøm, Sanéa would prove victorious over the Lendisti, with the war effort led by Chief Justice Antoine Nouveau and War Magister Chrassus. In the peace settlements, the Lendish would be integrated into Sanéa as the Lendish Territory of Kothmire, headed by ggasos. However, the nation&#039;s stagnation had reached a breaking point - the war had proven Sanéa&#039;s industries were lacklustre and incapable of enabling economic growth, leading to an open letter to the Diarchs by the Magister of Industry, Geno Rodolfus, demanding for a reformation of Sanéa&#039;s outdated constitution. Chief Justice Antoine Nouveau would call for a constitutional convention which took place on the 47th Dawn (July 17th 2024) with a unanimous turnout. With the leadership of Consul Elvstrøm, a modern and more structured constitution would be ratified.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:Sanéa geographic zones.png|thumb|325x325px|The three geographic zones of Sanéa, north to south: Mondego river delta, the Kotmirsk swamps, the Dyrin grasslands]]&lt;br /&gt;
Broadly speaking the Commonwealth can be divided into three separate zones, the northern Mondego River Delta, the central Kotmirsk Swamps, and the Dyrin grasslands. Though the name doesn&#039;t suggest it, the Mondego River Delta is home to a number of mountains, mostly on the border with the Tsagaan Khanate, this zone is bounded in the south by the Kotmirsk Swamps, which as the name suggests is a swampland. It was in this swampland in which the Lendisti lived. The Swamps are bounded by the Sanéan ocean and an unnamed mountain range. It is south of that mountain range where we find the biggest of the three geographic zones. The southern most zone - the Dyrin grasslands, generally are more mountainous and more sparsely populated that the northern two geographic zones. It stretches from the aforementioned mountain range down to the mountains of Danouvia-Scneimunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and Politics ==&lt;br /&gt;
&lt;br /&gt;
=== Political System ===&lt;br /&gt;
Sanéa had been a Parliamentary Democracy since its founding. The Head of Government was the Consul, who only serves so long as they command a majority in the Senate. The Consul and Senate are both elected every two months, with the Citizenry of Sanéa voting in the Senate, who in turn was elected by the Senate. The Senate passes all internal legislation, say for the declaration of war, which was entrusted to the Council of Prefects. Though not explicitly outlined anywhere, politicians are expected to join a party before joining the Senate. This was usually the [[Liberal Party of Sanéa]] or the [[Reformist Party of Sanéa]], with the [[Freedom and Solidarity Party]] being the third largest party as of the [[May 2024 Sanéan Senate Elections]].   &lt;br /&gt;
&lt;br /&gt;
=== Administrative Subdivisions ===&lt;br /&gt;
The Commonwealth was divided into ten sub-regions, four Royal, Districts five Thémata and one Territory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Largest City !! Land Area (blocks square) !! Population (June 2024)&lt;br /&gt;
|-&lt;br /&gt;
| Théma of Danouvia || Kaljista|| 573 248 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Théma of Mustyria&lt;br /&gt;
|Kerstyl&lt;br /&gt;
|242 575&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Royal district of Palermo&lt;br /&gt;
|Palermo&lt;br /&gt;
|240 818&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Territory of the Terramesso&lt;br /&gt;
|N/A&lt;br /&gt;
|189 557&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Royal district of Parakéa&lt;br /&gt;
|Alaetia&lt;br /&gt;
|158 521&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Royal district of Sol&lt;br /&gt;
|Sol&lt;br /&gt;
|152 222&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Government City Area&lt;br /&gt;
|Aquin West&lt;br /&gt;
|120 316&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Royal district of Akadéa&lt;br /&gt;
|Korinthés&lt;br /&gt;
|114 785&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Théma of Rorantia&lt;br /&gt;
|Rorantia&lt;br /&gt;
|94 137&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Théma of Fontaine || Fontaine || 67 459 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former countries]][[Category:Featured]]&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Category:Featured&amp;diff=2693</id>
		<title>Category:Featured</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Category:Featured&amp;diff=2693"/>
		<updated>2025-09-01T17:45:29Z</updated>

		<summary type="html">&lt;p&gt;Nex23: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2691</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2691"/>
		<updated>2025-08-27T23:15:11Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
* &#039;&#039;&#039;Fortified Tile&#039;&#039;&#039; - A tile that is adjacent to a fort tile. Its progress is by default &lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tile Bossbars&lt;br /&gt;
!Development Level&lt;br /&gt;
!Bossbar size&lt;br /&gt;
!Starting value&lt;br /&gt;
|-&lt;br /&gt;
|Fort&lt;br /&gt;
|820&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Urban&lt;br /&gt;
|760&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Developed&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Undeveloped&lt;br /&gt;
|360&lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2690</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2690"/>
		<updated>2025-08-27T22:37:09Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tile Bossbars&lt;br /&gt;
!Development Level&lt;br /&gt;
!Bossbar size&lt;br /&gt;
!Starting value&lt;br /&gt;
|-&lt;br /&gt;
|Fort&lt;br /&gt;
|820&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Urban&lt;br /&gt;
|760&lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Developed&lt;br /&gt;
|600&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Undeveloped&lt;br /&gt;
|360&lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2689</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2689"/>
		<updated>2025-08-27T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;Nex23: /* Battles &amp;amp; Skirmishes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
=== Battle system ===&lt;br /&gt;
Before each battle round, players will be assigned to either the attacking, or defending team, and a 32x32 block capture zone will be placed within the contested tile. When battle begins, this zone will glow, and a bossbar will appear with 50% of its progress completed. The defending team wins if the boss bar is filled completely, while the attacking team wins if the bar is depleted. If neither side wins the battle within an hour, the battle will be declared a draw.&lt;br /&gt;
&lt;br /&gt;
When one team is in the capture zone, the progress bar will slowly tick in their favor. If both teams are in the zone, the progress bar does not shift at all. For every second that your team stands in the zone uncontested, you gain 1 point in your favor. Additionally, if more than one person of the same team is in the zone, the point gain goes up by 1 point per person, maxing out at 10 people, aka 10 points per second. By killing an enemy, you can also progress the bossbar. Each kill earns your team 5 points.&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2688</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2688"/>
		<updated>2025-08-27T22:06:21Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
Should any one side of a battle wish to forfeit said battle, they must announce this at least 6 hours prior to the start of a battle.&lt;br /&gt;
&lt;br /&gt;
Should a nation without an urban tile be attacked, one of its developed tiles will be used a spawn tile instead; Such nation must have no urban tiles prior to the declaration of war.&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2687</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2687"/>
		<updated>2025-08-25T16:27:21Z</updated>

		<summary type="html">&lt;p&gt;Nex23: /* Equipment &amp;amp; Mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
&lt;br /&gt;
== § Declaring War ==&lt;br /&gt;
&lt;br /&gt;
Wars can occur between nations with at least &#039;&#039;&#039;one urban tile&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In order to declare a war, the &#039;&#039;&#039;attacking nation&#039;&#039;&#039; must provide the following:&lt;br /&gt;
* The &#039;&#039;&#039;general area&#039;&#039;&#039; they intend to attack (e.g. a region or town).&lt;br /&gt;
* A &#039;&#039;&#039;tilemap&#039;&#039;&#039; clearly showing their current territories relevant for the war.&lt;br /&gt;
&lt;br /&gt;
The area declared to be under attack go from &#039;&#039;&#039;Controlled&#039;&#039;&#039; to &#039;&#039;&#039;Contested&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once war is declared, the &#039;&#039;&#039;defending nation&#039;&#039;&#039; must submit &#039;&#039;&#039;their own tilemap&#039;&#039;&#039; within one week. If neither side submits the required information within this timeframe, the war is &#039;&#039;&#039;cancelled&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;only one side complies&#039;&#039;&#039;, the staff team may intervene and &#039;&#039;&#039;force a battle&#039;&#039;&#039; to occur to the &#039;&#039;&#039;compliant party’s advantage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Third parties (including allies) must submit &#039;&#039;&#039;their own tilemap&#039;&#039;&#039; with at least one urban tile before being allowed to join the war.&lt;br /&gt;
&lt;br /&gt;
== § Tiles and Tilemaps ==&lt;br /&gt;
&lt;br /&gt;
The entire field of war is divided into distinct &#039;&#039;&#039;tiles&#039;&#039;&#039;. Tiles vary based on their &#039;&#039;&#039;status&#039;&#039;&#039; and their level of &#039;&#039;&#039;development&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Tile Status ===&lt;br /&gt;
* &#039;&#039;&#039;Controlled&#039;&#039;&#039; – The default state of a tile where no war actions have taken place; all is fair, anything may be built.&lt;br /&gt;
* &#039;&#039;&#039;Contested&#039;&#039;&#039; – A battle is declared over such This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master II potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2684</id>
		<title>War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=War_Rules&amp;diff=2684"/>
		<updated>2025-08-15T15:34:42Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CinderCivs war rules}}&lt;br /&gt;
{{&lt;br /&gt;
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;display:inline-block; float:center;&amp;quot;&amp;gt; __TOC__ &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. &lt;br /&gt;
&lt;br /&gt;
== § Declaring War ==&lt;br /&gt;
&lt;br /&gt;
Wars can occur between nations with at least &#039;&#039;&#039;one urban tile&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In order to declare a war, the &#039;&#039;&#039;attacking nation&#039;&#039;&#039; must provide the following:&lt;br /&gt;
* The &#039;&#039;&#039;general area&#039;&#039;&#039; they intend to attack (e.g. a region or town).&lt;br /&gt;
* A &#039;&#039;&#039;tilemap&#039;&#039;&#039; clearly showing their current territories relevant for the war.&lt;br /&gt;
&lt;br /&gt;
The area declared to be under attack go from &#039;&#039;&#039;Controlled&#039;&#039;&#039; to &#039;&#039;&#039;Contested&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once war is declared, the &#039;&#039;&#039;defending nation&#039;&#039;&#039; must submit &#039;&#039;&#039;their own tilemap&#039;&#039;&#039; within one week. If neither side submits the required information within this timeframe, the war is &#039;&#039;&#039;cancelled&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;only one side complies&#039;&#039;&#039;, the staff team may intervene and &#039;&#039;&#039;force a battle&#039;&#039;&#039; to occur to the &#039;&#039;&#039;compliant party’s advantage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Third parties (including allies) must submit &#039;&#039;&#039;their own tilemap&#039;&#039;&#039; with at least one urban tile before being allowed to join the war.&lt;br /&gt;
&lt;br /&gt;
== § Tiles and Tilemaps ==&lt;br /&gt;
&lt;br /&gt;
The entire field of war is divided into distinct &#039;&#039;&#039;tiles&#039;&#039;&#039;. Tiles vary based on their &#039;&#039;&#039;status&#039;&#039;&#039; and their level of &#039;&#039;&#039;development&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Tile Status ===&lt;br /&gt;
* &#039;&#039;&#039;Controlled&#039;&#039;&#039; – The default state of a tile where no war actions have taken place; all is fair, anything may be built.&lt;br /&gt;
* &#039;&#039;&#039;Contested&#039;&#039;&#039; – A battle is declared over such This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2672</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2672"/>
		<updated>2025-08-13T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;br /&gt;
*Spawncamping the enemy.&lt;br /&gt;
== Miscellaneous Rules ==&lt;br /&gt;
Staff members involved in war are treated as regular members and cannot be involved in war rulings during war; In the rare scenario where all staff members are involved in war, all of their communication would be done through the public admin channel;&lt;br /&gt;
&lt;br /&gt;
All server rules apply during war, not just the war rules;&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2671</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2671"/>
		<updated>2025-08-13T22:53:10Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
&lt;br /&gt;
Players may take items from containers, kill mobs of any kind, and interact with redstone contraptions on contested tiles during battles.&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
	<entry>
		<id>https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2670</id>
		<title>Talk:War Rules</title>
		<link rel="alternate" type="text/html" href="https://cindercivs.net/w/index.php?title=Talk:War_Rules&amp;diff=2670"/>
		<updated>2025-08-13T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Nex23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War system drafts&lt;br /&gt;
&lt;br /&gt;
== r_e_i_m_u&#039;s war rules suggestions ==&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
This document outlines the official rules and guidelines governing war &amp;amp; conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Glossary ==&lt;br /&gt;
Any time a term in this glossary is used in the document, this &#039;&#039;&#039;exact&#039;&#039;&#039; definition is implied.&lt;br /&gt;
=== General Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.&lt;br /&gt;
* &#039;&#039;&#039;War Party&#039;&#039;&#039; or &#039;&#039;&#039;Belligerent&#039;&#039;&#039; - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish window&#039;&#039;&#039; - A predefined time slot when skirmishes or raids are allowed.&lt;br /&gt;
* &#039;&#039;&#039;War Monitor&#039;&#039;&#039; - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.&lt;br /&gt;
* &#039;&#039;&#039;Fighter&#039;&#039;&#039; - A player flagged for participation in a battle, that can contribute towards battle progress.&lt;br /&gt;
=== Tile Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Tile&#039;&#039;&#039; - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.&lt;br /&gt;
* &#039;&#039;&#039;Tilemap&#039;&#039;&#039; - A map of all tiles of a given war.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; - Uncontested control over a tile. Belligerents in control over tiles can change them freely.&lt;br /&gt;
* &#039;&#039;&#039;Occupied territory&#039;&#039;&#039; - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.&lt;br /&gt;
* &#039;&#039;&#039;Contested territory&#039;&#039;&#039; - A tile that has a battle scheduled on it. Cannot be modified by either side.&lt;br /&gt;
* &#039;&#039;&#039;Fort&#039;&#039;&#039; - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.&lt;br /&gt;
* &#039;&#039;&#039;Urban Tile&#039;&#039;&#039; - A tile contained within or containing a city, large town, or other well-developed structure.&lt;br /&gt;
* &#039;&#039;&#039;Developed Tile&#039;&#039;&#039; - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.&lt;br /&gt;
* &#039;&#039;&#039;Undeveloped Tile&#039;&#039;&#039; - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn&#039;t have development, more often than not a territory nestled between other, more developed tiles.&lt;br /&gt;
=== Battle Terms ===&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039; - Period of time when a capture point on a tile is available for capture.&lt;br /&gt;
* &#039;&#039;&#039;Battle Round&#039;&#039;&#039; - A timeframe verified by the war monitors throughout battles occur. As many battles must occur within this timeframe as possible.&lt;br /&gt;
* &#039;&#039;&#039;Skirmish&#039;&#039;&#039; or &#039;&#039;&#039;Raid&#039;&#039;&#039; - A small-scale, limited engagement outside of battles.&lt;br /&gt;
* &#039;&#039;&#039;Capture Point&#039;&#039;&#039; - A defined area where the battle progresses. Players within a capture point contribute to their War Party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
== Organizing War ==&lt;br /&gt;
Any war between players, player groups, or nations begins with a public declaration in a news channel over discord.&lt;br /&gt;
Each nation/belligerent is limited to 1 representative each. A representative&#039;s responsibility is to validate the monitors for their war and to provide the war monitors with tilemaps, lists of fighters, as well as to present their war party&#039;s schedule to organize each battle round.&lt;br /&gt;
&lt;br /&gt;
Each war must have at least one war monitor, with a representative being able to request more war monitors for the purpose of better and stricter moderation.&lt;br /&gt;
&lt;br /&gt;
The War Monitors of the war decide on appropriate times for battles, prioritizing the most appropriate number of fighters per battle. A battle must occur within 7 days of the tilemaps being approved, unless established otherwise with the consent of the representatives. Any subsequent battle must occur within 10 days since the previous battle.&lt;br /&gt;
If a war party does not present a tilemap within 3 days of the declaration, it will be created by the War Monitors.&lt;br /&gt;
&lt;br /&gt;
The War Monitors are granted permission to use spectator mode to overlook battles, verify player conduct. They are permitted to make minor rulings and interpret the rules in specific issues, any major ruling must be approved by staff or unanimous agreement of war representatives.&lt;br /&gt;
&lt;br /&gt;
== Battles &amp;amp; Skirmishes ==&lt;br /&gt;
Organized battle rounds will take place once every 10 days, with their locations announced at least 3 days prior to the battle.&lt;br /&gt;
&lt;br /&gt;
During skirmishes and raids, the war rules apply, and all participants are expected to strictly follow battle conduct rules. If said rules aren&#039;t followed by a participant, they are to be disqualified for a period of time decided on by the war monitors, this period depends on the severity of the rulebreak.&lt;br /&gt;
&lt;br /&gt;
Skirmishes and raids may only occur on territories related to their respective war. If a skirmish begins on such territory, but its participants move out of the territory, the skirmish continues until either one party wins, or fully escapes. Battle conduct rules apply to skirmishes even before a fight begins (i.e, it is illegal to use forbidden items or methods to reach a skirmish location)&lt;br /&gt;
&lt;br /&gt;
To access an enemy fort tile, a war party must fight a battle for any of the redstone gates of the respective fort. Should they win that battle, the redstone gate &#039;&#039;&#039;must&#039;&#039;&#039; remain open for the subsequent battle.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Initiative is the system to track who gets to decide where battles will take place. The system rewards victory in a tile with the ability to choose where the next battle will be.&lt;br /&gt;
:&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039;&lt;br /&gt;
::::A attacks B and declares on their tile&lt;br /&gt;
::::A wins the first battle, and decides the next tile&lt;br /&gt;
::::A wins all subsequent battles but the last&lt;br /&gt;
::::B gets to decide the next tile&lt;br /&gt;
&lt;br /&gt;
By default, the attacker of the war starts with the initiative.&lt;br /&gt;
&lt;br /&gt;
=== Tile Rules ===&lt;br /&gt;
Tiles are the basic unit of territory during a war. The tilemap of a nation is approved by the War Monitors at the start of a war and is the definitive reference for all tile boundaries; it cannot be changed during war.&lt;br /&gt;
&lt;br /&gt;
The level of development for each tile is determined by the War Monitors prior to the first battle, any changes in development must be validated by the War Monitor and announced publicly in the war&#039;s organization channel.&lt;br /&gt;
&lt;br /&gt;
Tile ownership changes as the result of battles and land transfers between nations. Tiles transferred to another nation cannot be used as spawnpoints for said nation for the next battle round.&lt;br /&gt;
&lt;br /&gt;
Tiles cannot feature excessively punishing defenses that waste player time or force impractical movement (e.g. requiring players to crouch or crawl to enter).&lt;br /&gt;
&lt;br /&gt;
== Battle Conduct Rules ==&lt;br /&gt;
Every participant of the war is expected to strictly follow battle conduct rules throughout every battle and skirmish. Violation of these rules results in penalties for the player and in certain cases for the war parties they represent.&lt;br /&gt;
=== Movement and Spawning ===&lt;br /&gt;
Each participant has to be a member of a party at war and will have the option to start from the nearest controlled/constested urban tile to the battlefield they last fought in in the war, if they have not fought in a battle yet, they must start from an urban tile or capital under their control.&lt;br /&gt;
War participants cannot use the nether or the end for travel during war and must travel through friendly, unclaimed, or hostile territory. A participant may not travel through a neutral nation unless said neutral nation joins the conflict and presents their tilemap to the war monitors.&lt;br /&gt;
&lt;br /&gt;
Players may not use the Gsit plugin during battles in skirmishes, i.e sitting on another player&#039;s head, crawling, sitting on blocks, etc.&lt;br /&gt;
=== Equipment &amp;amp; Mobs ===&lt;br /&gt;
The following items are strictly forbidden in all battles:&lt;br /&gt;
&lt;br /&gt;
*Maces&lt;br /&gt;
*Ender Pearls&lt;br /&gt;
*Chorus Fruits&lt;br /&gt;
*Wind Charges&lt;br /&gt;
*End Crystals&lt;br /&gt;
*Respawn Anchors&lt;br /&gt;
*Riptide Tridents&lt;br /&gt;
*Slow-falling Arrows&lt;br /&gt;
*Turtle Master potions&lt;br /&gt;
&lt;br /&gt;
Players cannot purposefully utilize mobs, with the exception of ridable mobs, for battle or skirmish purposes.&lt;br /&gt;
=== Foreign War Participants &amp;amp; Non-combatants ===&lt;br /&gt;
Volunteers and mercenaries from non-belligerent nations must arrive from their home nation&#039;s territory and provide the tilemaps for all territories they own. Foreign war participants must own at least 1 urban tile to be able to participate in war; transferring urban tiles to such participants will not grant them permission to participate in war if they didn&#039;t own other urban tiles prior to the transfer.&lt;br /&gt;
&lt;br /&gt;
Foreign war participant rules also apply to any members joining a belligerent nation whilst they&#039;re at war. For them to join the war they must have an urban tile of their own and would be limited to using tiles they developed personally.&lt;br /&gt;
&lt;br /&gt;
Players that do not fight do not immediately lose ownership over their builds after a battle.&lt;br /&gt;
While a tile is occupied, occupying forces must either negotiate with the players, or organize a battle separately with them to take ownership.&lt;br /&gt;
=== Block Manipulation ===&lt;br /&gt;
Players may not place or break blocks during battle. However, there are some special cases that can be altered in the contested tile:&lt;br /&gt;
&lt;br /&gt;
*Placing or breaking beds (for setting spawn)&lt;br /&gt;
*Placing or breaking shulker boxes&lt;br /&gt;
*Breaking door blocks (wooden or iron doors only — not redstone contraptions)&lt;br /&gt;
&lt;br /&gt;
The following actions are specifically forbidden:&lt;br /&gt;
&lt;br /&gt;
*Using placed blocks to create barriers or parkour routes.&lt;br /&gt;
*Using or setting up stasis chambers or other teleportation mechanisms.&lt;/div&gt;</summary>
		<author><name>Nex23</name></author>
	</entry>
</feed>