War Rules
The war rules are based on concepts of tabletop wargaming, with the intent to create a better strategic experience in wars, rather than a focus on all-or-nothing battles. Wars are focused on tiles, third party oversight, and regulation.
Organizing War
Starting a war
Players start war by publicly announcing war in a news chat, and pinging all nations they intend to involve in the war, including allies and enemies. Allies must accept to be counted as part of the war. The initiator of the war must also announce ≤3 locations they intend to attack, if they fail to announce locations, the defender may announce first. Once a war is announced, no changes may be made to any territory involved until the map is established
The War Monitor
The War Monitor is an appointed role for every war by the staff team of cinder. The job of the War Monitor is to regulate the war both in discord and in game. War Monitor responsibilities include:
- The drawing of tile maps for the war
- Announcing the war schedule
- Regulating participation of players in war and battles
- Setting up the War Organization Chat in the discord
- Deciding the representatives of the sides
- Deciding battle outcomes
Representatives
Alliances within a war are limited to 1 representative in the War Organization Chat, that may be replaced by the War Monitor. Representatives are responsible for providing the War Monitor with information to allow them to fairly and accurately make decisions. Representative responsibilities include:
- Providing lists of alliance combatants
- Providing available times
- Providing map information
- Detailing where battles will happen
Representatives may be removed by the War Monitor for toxic behavior in chat, bad sportsmanship, gamesmanship, or stalling.
War Map
The War Map is the visual aid for the war to show who controls what, as decided by the War Monitor using map information from the representatives of the war. The map must be completed before battles can begin. The War Map should be drawn using the basic standards:
- Physical Map showing terrain and builds
- Clear tile and national borders
- Clear identifiers of tile development
- Clear colours to distinguish ownership (differentiating occupation or limited control)
- Clear markings for any defensive structures
- Clear marking for which tiles are being attacked
Once the map is created, tile boundaries will remain the same.