War Rules

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War on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.

Declaring War

Wars are declared between nations with at least one urban tile under their control. A declaration of war must be made in a manner that is consistent with prior roleplay—metagaming or failRP justifications are not permitted.

Upon declaring war, the attacking nation must provide the following:

  • The general area they intend to attack (e.g. a region or town).
  • A tilemap clearly showing their current territories relevant for the war.

The area declared to be under attack go from Controlled to Contested.

Once war is declared, the defending nation is expected to submit their own tilemap and acknowledge the contested area within one week. If neither side submits the required information within this timeframe, the war is automatically cancelled.

If only one side complies, and the other fails or refuses to submit the required tilemap or contested zone, the staff team may intervene and force a battle to occur to the compliant party’s advantage.