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Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]]) | |||
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'''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. | '''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. | ||
== Prerequisites for War == | == Prerequisites for War == | ||
Every war on the server has a set of prerequisites necessary to allow a smoother and fairer experience for all parties involved, these include tilemaps of the relevant regions where the fighting would take place, a list of fighters on both sides, and a war justification or casus belli necessary to make sure the war occurs for legitimate roleplay reasons. | |||
=== Tilemaps === | === Tilemaps === | ||
=== Fighters === | === Fighters === | ||
=== War Justification === | === War Justification === | ||
== Battles== | |||
=== Organizing battles === | |||
=== Capture point === | |||
=== Raiding === | |||
== Tiles == | == Tiles == | ||
=== Development === | === Development === | ||
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=== Travel between tiles === | === Travel between tiles === | ||
=== Locked tiles === | === Locked tiles === | ||
== Player rules == | |||
[[Category:Help]] | [[Category:Help]] |
Latest revision as of 11:11, 9 February 2025
Infopages |
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Main • FAQ • War Rules (Draft)
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War on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.
Prerequisites for War
Every war on the server has a set of prerequisites necessary to allow a smoother and fairer experience for all parties involved, these include tilemaps of the relevant regions where the fighting would take place, a list of fighters on both sides, and a war justification or casus belli necessary to make sure the war occurs for legitimate roleplay reasons.