War Rules: Difference between revisions

From CinderCivs Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infopage}}
{{
{{Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])}}
Navbox|title=Infopages|content=[[Main_Page|Main]] • [[CinderCivs:FAQ|FAQ]] • [[War Rules]] ([[War Rules Draft|Draft]])
<br> <span style="display:inline-block; float:center;"> __TOC__ </span>
</br>
}}
'''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.  
'''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.  
<span style="display:inline-block; float:right; margin:5px"> __TOC__ </span>
== Prerequisites for War ==
== Prerequisites for War ==
Every war on the server has a set of prerequisites necessary to allow a smoother and fairer experience for all parties involved, these include tilemaps of the relevant regions where the fighting would take place, a list of fighters on both sides, and a war justification or casus belli necessary to make sure the war occurs for legitimate roleplay reasons.
=== Tilemaps ===
=== Tilemaps ===
=== Fighters ===
=== Fighters ===
=== War Justification ===
=== War Justification ===
== Battles==
=== Organizing battles ===
=== Capture point ===
=== Raiding ===
== Tiles ==
== Tiles ==
=== Development ===
=== Development ===
Line 12: Line 19:
=== Travel between tiles ===
=== Travel between tiles ===
=== Locked tiles ===
=== Locked tiles ===
== Player rules ==
[[Category:Help]]
[[Category:Help]]

Latest revision as of 11:11, 9 February 2025

War on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.

Prerequisites for War

Every war on the server has a set of prerequisites necessary to allow a smoother and fairer experience for all parties involved, these include tilemaps of the relevant regions where the fighting would take place, a list of fighters on both sides, and a war justification or casus belli necessary to make sure the war occurs for legitimate roleplay reasons.

Tilemaps

Fighters

War Justification

Battles

Organizing battles

Capture point

Raiding

Tiles

Development

Control

Travel between tiles

Locked tiles

Player rules