Talk:War Rules: Difference between revisions
Jump to navigation
Jump to search
(Created page with "War system drafts") |
(→r_e_i_m_u's war rules draft: new section) |
||
| Line 1: | Line 1: | ||
War system drafts | War system drafts | ||
== r_e_i_m_u's war rules draft == | |||
= CinderCivs War Rules = | |||
This document outlines the official rules and guidelines governing war & conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules. | |||
__TOC__ | |||
== Glossary == | |||
Any time a term in this glossary is used in the document, this '''exact''' definition is implied. | |||
=== General Terms === | |||
* '''Declaration of War''' - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war. | |||
* '''War Party''' or '''Belligerent''' - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset. | |||
* '''Skirmish window''' - A predefined time slot when skirmishes or raids are allowed. | |||
* '''War Monitor''' - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps. | |||
* ''' | |||
=== Tile Terms === | |||
* '''Tile''' - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control. | |||
* '''Tilemap''' - A map of all tiles of a given war. | |||
* '''Control''' - Uncontested control over a tile. Belligerents in control over tiles can change them freely. | |||
* '''Occupied territory''' - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation. | |||
* '''Contested territory''' - A tile that has a battle scheduled on it. Cannot be modified by either side. | |||
* '''Fort''' - An urban tile accessible only via redstone gates. | |||
* '''Urban Tile''' - A tile contained within or containing a city, large town, or other well-developed structure. | |||
* '''Developed Tile''' - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost. | |||
* '''Undeveloped Tile''' - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn't have development, more often than not a territory nestled between other, more developed tiles. | |||
=== Battle Terms === | |||
* '''Battle''' - Period of time when a capture point on a tile is available for capture. | |||
* '''Skirmish''' or '''Raid''' - A small-scale, limited engagement outside of battles. | |||
* '''Capture Point''' - A defined area where the battle progresses. Players within a capture point contribute to their War Party's victory. | |||
* ''' | |||
== War Score == | |||
Revision as of 03:04, 22 July 2025
War system drafts
r_e_i_m_u's war rules draft
CinderCivs War Rules
This document outlines the official rules and guidelines governing war & conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.
Glossary
Any time a term in this glossary is used in the document, this exact definition is implied.
General Terms
- Declaration of War - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.
- War Party or Belligerent - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.
- Skirmish window - A predefined time slot when skirmishes or raids are allowed.
- War Monitor - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.
Tile Terms
- Tile - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.
- Tilemap - A map of all tiles of a given war.
- Control - Uncontested control over a tile. Belligerents in control over tiles can change them freely.
- Occupied territory - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.
- Contested territory - A tile that has a battle scheduled on it. Cannot be modified by either side.
- Fort - An urban tile accessible only via redstone gates.
- Urban Tile - A tile contained within or containing a city, large town, or other well-developed structure.
- Developed Tile - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.
- Undeveloped Tile - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn't have development, more often than not a territory nestled between other, more developed tiles.
Battle Terms
- Battle - Period of time when a capture point on a tile is available for capture.
- Skirmish or Raid - A small-scale, limited engagement outside of battles.
- Capture Point - A defined area where the battle progresses. Players within a capture point contribute to their War Party's victory.