War Rules: Difference between revisions
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'''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. | '''War''' on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development. | ||
=== Prerequisites for War === | === Prerequisites for War === | ||
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There exists a small number of prerequisites for declarations and conduct of war on the server, those being an accurate tilemap of the attacking nation's territories, and a list of fighters meant to be shared with the war monitor. | There exists a small number of prerequisites for declarations and conduct of war on the server, those being an accurate tilemap of the attacking nation's territories, and a list of fighters meant to be shared with the war monitor. | ||
Without these, a state of war between nations technically does not exist. | Without these, a state of war between nations technically does not exist. | ||
[[Category:Help]] | [[Category:Help]] |
Revision as of 01:25, 6 April 2025
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Main • FAQ • War Rules (Draft)
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War on CinderCivs utilizes a special set of rules as to allow for a dynamic progression that corresponds to roleplay and fair combat. The war system is designed to emulate a strategy game layout with arranged battles happening over tiles of various levels of development.
Prerequisites for War
There exists a small number of prerequisites for declarations and conduct of war on the server, those being an accurate tilemap of the attacking nation's territories, and a list of fighters meant to be shared with the war monitor. Without these, a state of war between nations technically does not exist.