Talk:War Rules

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This document outlines the official rules and guidelines governing war & conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.

This document outlines the official rules and guidelines governing war & conflict, on the server. All nations and players engaged in wars and battles are expected to abide by these rules.

Glossary

Any time a term in this glossary is used in the document, this exact definition is implied.

General Terms

  • Declaration of War - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.
  • War Party or Belligerent - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.
  • Skirmish window - A predefined time slot when skirmishes or raids are allowed.
  • War Monitor - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.
  • Fighter - A player flagged for participation in a battle, that can contribute towards battle progress.

Tile Terms

  • Tile - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.
  • Tilemap - A map of all tiles of a given war.
  • Control - Uncontested control over a tile. Belligerents in control over tiles can change them freely.
  • Occupied territory - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.
  • Contested territory - A tile that has a battle scheduled on it. Cannot be modified by either side.
  • Fort - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.
  • Urban Tile - A tile contained within or containing a city, large town, or other well-developed structure.
  • Developed Tile - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.
  • Undeveloped Tile - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn't have development, more often than not a territory nestled between other, more developed tiles.

Battle Terms

  • Battle - Period of time when a capture point on a tile is available for capture.
  • Skirmish or Raid - A small-scale, limited engagement outside of battles.
  • Capture Point - A defined area where the battle progresses. Players within a capture point contribute to their War Party's victory.

War Progress

War Monitor

Battle Conduct

War Score

Glossary

Any time a term in this glossary is used in the document, this exact definition is implied.

General Terms

  • Declaration of War - A public document or post, or private message (that which is acknowledged by staff) announcing the start of a war.
  • War Party or Belligerent - Entities participating in war; includes nations, mercenaries, volunteers, rebels, etc. Any that player or group participating in a conflict necessitating this ruleset.
  • Skirmish window - A predefined time slot when skirmishes or raids are allowed.
  • War Monitor - A member of the community chosen either by staff or a collective decision of war representatives to oversee the conduct of players during war and accept tilemaps.
  • Fighter - A player flagged for participation in a battle, that can contribute towards battle progress.

Tile Terms

  • Tile - A piece of territory mapped shortly before (for attackers) or after (for defenders) a war begins used to define territorial control.
  • Tilemap - A map of all tiles of a given war.
  • Control - Uncontested control over a tile. Belligerents in control over tiles can change them freely.
  • Occupied territory - A tile occupied or controlled by a war party that it did not possess prior to the beginning of a war. Returns to controlled either if the original controller regains it, or 10 days pass since occupation.
  • Contested territory - A tile that has a battle scheduled on it. Cannot be modified by either side.
  • Fort - An urban tile accessible only via redstone gates. Access to a fort tile is determined whether a player can enter purely by walking inside.
  • Urban Tile - A tile contained within or containing a city, large town, or other well-developed structure.
  • Developed Tile - A tile containing multiple structures, such as farms, housing, or defenses, but that does not have enough development to be considered a city or fort. Usually a small town or outpost.
  • Undeveloped Tile - A tile that possesses little to no player-built structures. Usually a territory that by most means should have military presence, but doesn't have development, more often than not a territory nestled between other, more developed tiles.

Battle Terms

  • Battle - Period of time when a capture point on a tile is available for capture.
  • Skirmish or Raid - A small-scale, limited engagement outside of battles.
  • Capture Point - A defined area where the battle progresses. Players within a capture point contribute to their War Party's victory.

War Progress

War Monitor

Battle Conduct

War Score